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// Copyright 2004-2006 Nanorex, Inc. See LICENSE file for details.
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "mol.h"
/**
* @file
*
* Instead of sending frames to an OpenGL pane, let's dump frames as a
* sequence of XYZ snapshots. Because it's a 3D representation, the
* display animation program can place light sources and the camera
* wherever we want.
*
* Info about sequential XYZ file format:
* http://willware.net:8080/xyz2rgb.html
*/
FILE *outf;
/**
*/
void display(void) {
}
/**
*/
void snapshot(int n) {
int i,j;
fwrite(&Nexatom, sizeof(int), 1, outf);
for (i=0; i<Nexatom; i++) {
if (atom[i].disp == 0)
continue;
fwrite(&atom[i].elt, sizeof(int), 1, outf);
fwrite(&avg[i], sizeof(struct xyz), 1, outf);
}
}
/**
*/
void display_init(int *argc, char *argv[]) {
outf = fopen("dumpstruct.xyz", "w"); // humorously homophonic with "dumptruck"
}
/**
*/
void display_fini(void) {
fclose(outf);
}
/**
*/
void display_mainloop() {
int x;
printf("making movie\n");
for (x=0; x<100; x++) {
printf(" %d", x);
fflush(stdout);
if ((x & 15) == 15)
printf("\n");
calcloop(15);
snapshot(x);
}
printf("\n");
}
/*
* Local Variables:
* c-basic-offset: 8
* tab-width: 8
* End:
*/
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