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class AOgpu{
//private:
Point3f dir; // direction
void CheckAtom(QAtom &a);
static vector<Byte> fakeTexture;
static vector<unsigned int> snap;
static vector<int> sum;
static unsigned int div;
static float areas; // expected area coverage of a 1 radius sphere
int snapx, snapy;
void OpenGLSnap();
bool SavePPM( const char * filename );
static unsigned int mask;
public:
static void Reset(Mol &m);
AOgpu( Point3f _dir, Mol &m);
static void GetFinalTexture(vector<Byte> &text, Mol &m);
};
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