class AOgpu{ //private: Point3f dir; // direction void CheckAtom(QAtom &a); static vector fakeTexture; static vector snap; static vector sum; static unsigned int div; static float areas; // expected area coverage of a 1 radius sphere int snapx, snapy; void OpenGLSnap(); bool SavePPM( const char * filename ); static unsigned int mask; public: static void Reset(Mol &m); AOgpu( Point3f _dir, Mol &m); static void GetFinalTexture(vector &text, Mol &m); };