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==========================
Tangible Bit Object System
==========================
The Tangible Bit Object System (TBOS) describes physical objects. It
contains including detailed and automatically processable on how they can
be build, how they can be used, and what they can be used for. The TBOS
takes care of the entire life cycle of an object, including information on
maintenance, part replacement, and repair, and disassembly.
Each object has *properties* that describe the object. Each object is
associated with *processes* that describe how the object can be build,
used, maintained, repaired, modified, or dismantled.
Object Descriptions
~~~~~~~~~~~~~~~~~~~
The most important property of each object are its *categories* (types).
This allows placing all objects in a type hierarchy. Each category extends
another category, the most general object category is *Object*; each object
is an instance of one or several category (we allow multiple inheritance
here). The hierarchy of object categories, as known to Tangible Bit, is
stored in ``doc/object_categories.txt`` (TODO should be formalized and
moved outside the ``doc`` directory; it should be possible to just refer to
categories by ID to remove the dependency on a single authority). The
object category also specified which other properties the object has.
The properties of the *Object* category, which are shared by all objects,
are as follows:
.. include:: ../data/types/object.tt
:literal:
TODO include parsed and beautified version of files instead.
Samples of additional properties that could be defined for a VisualDisplay:
- resolutionX (int)
- resolutionY (int)
- displayWidth (length)
- displayHeight (length)
New object categories can be declared by defining a name and an ID for the
category and by specifying the ID of a parent category (*Object* or a
category derived from it) and a list of additional properties supported by
the new category. Category declarations are given in the Type Declaration
Language, cf. ``formats``.
The following basic types can be used for additional properties:
.. include:: ../data/types/basetypes.tt
:literal:
All properties that require a unit come with a "natural unit" taken, when
possible, from the `International System of Units
<http://en.wikipedia.org/wiki/International_System_of_Units>`_ (meter,
kilogram, second, ampere, degree Celsius, candela, joule, watt, volt,
hertz, ohm, lumen etc.). Thus units need never be stored in the DB. The
obvious exception is money, where a unit (e.g. USD or EUR) must be
supplied.
Additional properties can also be *complex types*, made up of several
atomic or complex types. Examples of complex types are the *file* and
*process* properties of the *Object* type. Complex types are declared in
the same way as object categories (cf. ``formats``).
Process Descriptions
~~~~~~~~~~~~~~~~~~~~
Processes describe the life cycle of an object: how it and be built; how it
can be used and what it can be used for; how it can be maintained,
repaired, and modified; and how it can be dismantled and discarded or
recycled when it has reached the end of its life cycle. Without processes,
any object would be pretty useless.
Each process description has the following elements:
Metadata
++++++++
.. include:: ../data/types/process.tt
:literal:
Input
+++++
Lists materials and components that are required for the process; including
the amount or the number of instances required. Materials and objects
listed here are used up or transformed during the process.
Input requirements are probably listed using the TB query language, which
might look like this::
object ? (category ~ SheetMetal & material = Aluminum & width = 1.5 &
depth = 0.3 height = 0.003 & copies = 12);
material ? (category ~ ABS & amount = 0.5);
(12 sheets made from aluminum or steel, size 150x30 cm, height between 3
and 4 mm; and 0.5 kg of ABS plastic.)
A name can be declared before the "?", e.g. ``material "MyMaterial" ?``.
The name used for referring to the object/material later in scripting,
otherwise the category (e.g. "SheetMetal" or "ABS") is used.
The `Booleano <http://code.gustavonarea.net/booleano/>`_\ -based query
syntax is straightforward:
* Logical operators:
* and: &
* or: |
* not: !
* Comparison operators:
* Equal: = (or maybe ==)
* Not equal: !=
* Less/greater [or equal] than: < > <= >=
* "Similarity": ~ . ``A ~ B`` means:
* A is a subcategory of B, if A and B are categories
* A contains B as a substring (case-insensitive), if A and B are
strings (similar to SQL LIKE)
* Maybe: abs(A-B) < 0.01, if A and B are numbers (rough equality
check)
* Undefined (error) otherwise
* Items are separated using ``;`` or ``&``, indicating that both are
required; or using ``|`` indicating that one of the is required.
Additional properties, not defined by the object category:
* copies (int): the number of instances required, for discrete items.
Default is 1.
* amount (mass): the amount (in kilogram) required, for non-discrete items.
No default value. Only one of *copies* or *amount* may be specified, but
not both.
The input requirements are often called "bill of materials (BOM)", but they
can contain materials *and* objects.
Tools
+++++
Lists tools and resources that are used in the process, but that aren't
used up. Tools are listed in the same way as inputs, e.g.::
object ? (category ~ WaterHeater & achievableHeat >= 100
& heatableVolume >= 2);
(A water heater than can heat 2 liters of water (or more) to 100 degree
Celsius (or more), required for ca. 15 minutes.)
Additional property:
* time (time?): an estimate of the time for which the tool is
required--useful e.g. for cost calculations if a tool is shared or rented
on a temporal basis.
Constraints
+++++++++++
Lists conditions that must be true for the process to be performed as
expected. Described in the same way as inputs, e.g.::
constraint ? (10 <= EnvironmentTemperature <= 35)
(The environmental temperature must be between 10 and 35 °C.)
Implementation note: input, tools, and constraints can be stored as "saved
queries" in the database.
Output
++++++
The output describes the objects that will be created as a result of the
process, if any. Output is specified in a simple declarative language::
object::
category: WaterBoiler
achievableHeat: {60, 80, 90, 100} # a list
heatableVolume: 0..3 # a range
power: 700
weight: 2.8
width: 0.28
depth: 0.2
height: 0.29
If an *id* is specified for the object (recommended), this means that all
the object properties not explicitly defined can be determined by looking
up the object in the database.
(A water boiler that can heat up to 3 liters of water to 60, 80, 90, or 100
°C, needs 700 W, weights 2.8 kg etc.)
For processes that don't *create* any objects, but only repair, maintain,
or use them, no output will be defined. Processes that dismantle objects
should list the resulting remains or waste as output.
Operations
++++++++++
TODO document new query-like syntax:
Most operations will either be "machine x should run file y" or "the user
shall do as described in file z". And these operations can be ordered or
unordered (order of execution matters, or it doesn't) or there may be
alternatives (if the machine understands Polyps, it should execute this
file, otherwise we have prepared a STL alternative). So my idea is to have
something like the query language we use for defining dependencies in order
to define such operations.
Idea for a basic building block:
* toolname: "filename" -- run file <filename> on tool <toolname>
With about 3 special instructions:
* run: "filename" -- run the file in this computer (e.g. a Python script)
* read: "filename" -- the human user should read the file (e.g. a HTML
file) and follow the instructions therein. If two (or more) alternative
versions of the file exist, they should be listed as alternatives::
read: (filename.html | filename.txt)
Note: recommended documentation format is HTML; alternatives are open
file formats such as plain text, PDF, and ODT (plaintext documentation
can be generated from HTML calling e.g. ``lynx -dump -nolist`` or
``elinks -no-numbering -no-references``, Markdown or reStructuredText
make it possible to go into the other direction). HTML files shouldn't
contain any scripts; they should be run through `HTML Tidy
<http://tidy.sourceforge.net/>`_ to ensure well-formedness.
* do: "blah blah blah" -- also instructions for the user, but specified
inline as a string instead of a separate file (for short operations)
These blocks can then be combined:
* A; B -- execute first A, then B (order matters)
* A & B -- execute A and B (order doesn't matter)
* A | B -- execute A or B (alternatives). Recommended reading: try the
first which works (if the tool doesn't understand the file format
specified in A, try B instead)
TODO largely obsolete:
This is the core of the process description: the list of operations to be
performed as part of the process. Operations are partially ordered: some
must be performed sequentially, others can be performed simultaneously or
in arbitrary order.
For each operation, there is an *agent* that should realize the
operation--either one of the *tools* required for the process (or, in some
cases, one of the *inputs* defined?), or a human.
Operations will ofter refer to one *files* attached to the process: CNC
router should execute the toolpath defined in file X, human should bolt the
components together as shown in PDF file Y, etc.
*Variables* can be assigned or reassigned by specifying the variable name,
followed by ":=" and an expressions (as in Polyps)::
varname: 1 + 2;
Operations are arranged in *blocks* (enclosed in curly brackets) that can
be named and/or annotated with a keyword.
Keyword blocks
^^^^^^^^^^^^^^
Keywords (preceding the opening bracket) either specify the relation
between the operations in the block:
sequential
Operations must be executed in the defined order--this is the default.
parallel
Operations can be executed in parallel or in arbitrary order.
alternative
It's sufficient to execute on of the operations.
Samples::
parallel { # execute these operations in any order
doThis();
doThat();
doSomethingElse();
}
sequential { # You can use this inside a parallel block. Otherwise you
# won't need it, as all other blocks are sequential by
# default.
doThis();
doThat();
doSomethingElse();
}
alternative { # select one of those processes
doThis();
doThat();
doSomethingElse();
}
Or they specify that the block should be executed zero, once, or possibly
several times depending on the value of an expression; or that it
should be executed for all the items in a list:
if *expression*
Executes the block if *expression* evaluates to true; optionally followed
by an *elif* or *else* block.
elif *expression*
Executes the block if *expression* evaluates to true and if none of the
preceding *if* and *elif* blocks was executed; only allowed immediately
after an *if* and *elif* block.
else
Executes the block if none of the preceding *if* and *elif* blocks was
executed; only allowed immediately after an *if* and *elif* block.
while *expression*
The block is executed any number of times, as long as *expression*
evaluates to true.
for *varname* in *list*
Executes the block for each of the members in the *list*, setting
*varname* to the value of the currently selected list member.
for *varname* in *range*
Executes the block for each integer value within the specified range,
setting *varname* to the current value; both the lower and the upper
limits of the range can be either inclusive or exclusive; both limits of
the range must be integer values. Specifying a number *n* instead of a
range is identical to specifying the range *[0..n[* (the loop is executed
*n* times, indexing starts from 0).
Samples::
if *condition* {
doThis();
doThat();
doSomethingElse();
} elif *another-condition* {
doAnotherThing()
} else {
doSomethingStrange()
}
while *condition* {
doThis();
doThat();
doSomethingElse();
}
# The argument of a for loop is a list...
for file in [fileA, fileB, fileC] { # do this for each of the 3 files
doThis();
doThat();
}
# ...or a range...
for i in [1..10] { # repeat 10 times (increasing the value of i)
doThis();
doThat();
}
# ...or a number...
for i in 10 { # repeat 10 times, but this time counting from 0
doThis();
doThat();
}
Functions (Named Blocks)
^^^^^^^^^^^^^^^^^^^^^^^^
Functions (named blocks) are defined by prepending a function name followed
by a (possibly empty) parameter list before the actual block, separated by
":=". Parameters are comma-separated and enclosed in parentheses.
Functions must be declared at the highest level, they can't be nested within
another block. Function blocks are initially skipped, they must be
explicitly invoked to be executed. Functions can only be invoked after they
have been defined.
Samples for defining and invoking functions::
# Defining a function with one parameter
sharpenTheSaw(sharpness) := {
...
}
# Defining a parameterless function:
prepareTools() := parallel {
# function name and keyword can be combined
# (it does not matter in which order the tools are prepared)
sharpenTheSaw(10);
fillWaterInTheHeater();
preheatTheFabber();
}
# Defining a function with multiple parameters
buildLegs(numOfLegs, kindOfWood, diameter) := {
...
}
Each process must have exactly one function named *main*; the process is
run be executing this function. If the process accepts parameters (cf.
below), the *main* function must accept each of these parameters as
parameter (order doesn't matter, additional parameters are not allowed); if
the process doesn't support parametrization, *main* must not accept any
parameters.
Built-in Functions
^^^^^^^^^^^^^^^^^^
The following functions are built in:
TODO list: "do", "query", "[object.]run", and "[object.eval]"; return
values can be stored using ":=".
Parameters
++++++++++
TODO can be specified as ranges and lists, but how to distinguish from
normal ranges and lists? Use "?=" instead of ":=" ?
It should be possible for a process to accept *parameters* that influence
the process--for example, if you built a chair, you can configure the exact
length of the legs, specify whether it should have a cushion, select the
color etc.
For each parameter, the supported range or enumeration of values should be
predefined; the user then chooses among the available options.
The choice of parameter values can influence the other elements of the
process--exact input requirements and output specification will depend on
them; some of the operations will change to reflect to them; possibly, the
tools required will change too.
When storing options in the DB, the whole range or enum should be stored in
order to be searchable (e.g. a chair that can be made in any color with
legs between 35 cm and 80 cm should match a search for a red chair with 50
cm legs.) That's more difficult for input/tool requirements, however (we
can calculate and store how much material a 35 cm or a 80 cm chair would
need, but we can't precalculate and store such information for *all*
possible values). A possible, though imperfect solution would be to store
such information for the *minimum* and *maximum* values of numeric
parameters, and for a *default* value for enum parameters; and to calculate
the exact values on demand.
Example of declaring parameters::
# leg length is between 35 cm and 80 cm
leg-length: 0.35..0.80;
# six different colors are available
color: {red, green, blue, yellow, black, white};
Example of selecting parameters--syntax is identical to the syntax used for
defining inputs::
# we want a blue chair with 50 cm legs
leg-length = 0.5 & color = "blue";
TODO calculate output parameters to input parameters and vice versa:
*parametrize,* optionally *invParametrize*.
Object Database
~~~~~~~~~~~~~~~
TODO Describe how objects and processes are stored in the DB.
Tangible Bit Object Description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The *Tangible Bit Object* file format (extension: *.tbob*) allows
extracting objects with their relevant processes from the database and
sharing them computers and users. A TBOB file can contain one or many
objects with their relevant processes.
A TBOB package is a ZIP file (like formats such as ODT and EPUB).
First-level directories: the file contains one directory for objects and
one for each type of processes it contains::
objects
build
setup
use
maintain
repair
replace
(Empty directories can be omitted.)
Second-level directories: Each object and each process is stored in a
subdirectory of the corresponding folder, using the object/process ID as
directory name (e.g. ``objects/com.example.coffeemaker``).
Each object is represented by three simple text files, written in the
Tangible Bit Declaration Language:
* properties.tdl: contains the object properties
* processes.tdl: index of processes associated with the object
* files.tdl: index of files associated with the object
-> TODO Or probably just a single file ``object.tb`` defining the object
properties (without any sections).
Each process is represented by five simple text files:
* properties.tdl: contains the process metadata
* dependencies.tql: lists the input, tools, and constraints required
(written in Tangible Bit Query Language)
* result.tdl: defines the output and the allowed parameter settings
* operations.top: defines the list of operations to be performed (written
in Tangible Bit Operations Language)
* files.tdl: index of files associated with the process
-> TODO Or probably just a single file ``process.tb`` with up to 7
sections:
* [properties]: defines the process properties
* [constraints]: the constraints that must be fulfilled in order to run the
process (optional)
* [tools]: the required tools (optional)
* [input]: the required input (optional)
* [output]: the output of the process (optional)
* [operations]: list of operations (instructions to be followed by a human
or a machine) (optional)
* [files]: other files associated with the process (optional)
TODO explain "dirball" concept for instructions (e.g. HTML ball).
If an object or process contains files, they are stored in a third-level
folder named ``files``.
TODO mimetype file?; internationalization/translated strings?
Sample directory structure::
objects/
com.example.coffeemaker/
properties.tdl
processes.tdl
files.tdl
files/
thumbnail.gif
frontview.jpg
build/
com.example.coffeemaker.buildit/
properties.tdl
dependencies.tql
result.tdl
operations.top
files.tdl
files/
blueprint.iges
TODO Ensure that it's OK to package GPL'ed software with non-GPL'ed content
in a single ZIP file (should be).
To Do
~~~~~
* Decide on syntax to use in *formattedtext* (Markdown or WikiCreole?).
* Write sample object package (Drawdio?) and tutorial/overview document on
documenting and packing objects.
* Get in dialog with people creating and using free designs about what they
need and whether our approach suits them.
* Document format of declarations (DecL language) and write parser; define
literal form / parse expression of the *basetypes*.
* Write database generator that reads the type declarations and creates or
updates the database scheme accordingly.
* Define and publish controlled vocabulary of recommended license names and
of the roles of files.
* See TODOs above.
|