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#!/usr/bin/perl -w
use File::Basename;
#get all the files in our current directory.
@files = <*.stl>;
#get all the files in subdirectories.
@dir_files = <*/*.stl>;
#did we get any?
$count = @files;
if ($count > 0)
{
#make the dir.
if (!-d "povray/")
{
mkdir "povray/";
}
#make the files.
foreach $file (@files)
{
$to_name = $file;
$to_name =~ s/stl$/inc/;
$to_path = "povray/$to_name";
$cmd = "stl2pov $file > $to_path";
print $cmd . "\n";
print `$cmd` . "\n";
create_scene_file($to_path);
}
}
#did we get any?
$count = @dir_files;
if ($count > 0)
{
#make the files.
foreach $file (@dir_files)
{
$real_name = `basename $file`;
$real_dir = `dirname $file`;
chomp $real_dir;
chomp $real_name;
#make the dir
if (!-d "$real_dir/povray/")
{
mkdir "$real_dir/povray/";
}
$to_name = $real_name;
$to_name =~ s/stl$/inc/;
$to_path = "$real_dir/povray/$to_name";
$cmd = "stl2pov $file > $to_path";
print $cmd . "\n";
print `$cmd` . "\n";
create_scene_file($to_path);
$scene_path = $to_path;
$scene_path =~ s/inc$/pov/;
render_scene_file($scene_path);
}
}
sub create_scene_file
{
#create our filenames
my $inc_file = shift;
chomp $inc_file;
my $scene_file = $inc_file;
$scene_file =~ s/inc$/pov/;
#open our files.
open (INC_FP, $inc_file);
open (SCENE_FP, "> $scene_file");
#figure out our object name
my $line = <INC_FP>;
chomp $line;
if ($line =~ m/\/\/ Name of the solid: (.*)/)
{
my $firstLoop = 1;
my $max_x;
my $max_y;
my $max_z;
my $min_x;
my $min_y;
my $min_z;
#figoure out the max dimensions
while ($new_line = <INC_FP>)
{
#if ($new_line =~ m/([0-9]?.[0-9]?), ([0-9]?.[0-9]?), ([0-9]?.[0-9]?)/)
if ($new_line =~ m/(\d*\.?\d*), (\d*\.?\d*), (\d*\.?\d*)/)
{
chomp $new_line;
my $x = $1;
my $y = $2;
my $z = $3;
if ($firstLoop)
{
$max_x = $x;
$max_y = $y;
$max_z = $z;
$min_x = $x;
$min_y = $y;
$min_z = $z;
$firstLoop = 0;
}
else
{
if ($x > $max_x)
{
$max_x = $x;
}
if ($y > $max_y)
{
$max_y = $y;
}
if ($z > $max_z)
{
$max_z = $z;
}
if ($x < $min_x)
{
$min_x = $x;
}
if ($y < $min_y)
{
$min_y = $y;
}
if ($z < $min_z)
{
$min_z = $z;
}
}
}
}
print "min: $min_x, $min_y, $min_z\n";
print "max: $max_x, $max_y, $max_z\n";
my $obj_name = $1;
chomp $obj_name;
$obj_name = "m_" . $obj_name;
my $cam_x = $max_x * 2;
my $cam_y = $max_y * 2;
my $cam_z = $max_z * 2;
my $look_x = ($max_x - $min_x)/2;
my $look_y = ($max_y - $min_y)/2;
my $look_z = ($max_z - $min_z)/2;
# my $light_x = ($max_x+1) / 2;
# my $light_y = ($max_y+1) / 2;
# my $light_z = $max_z * 2;
# interesting - makes object appear to glow.
# my $light_x = $look_x;
# my $light_y = $look_y;
# my $light_z = $look_z;
my $light_x = $cam_x;
my $light_y = $cam_y;
my $light_z = $cam_z;
#create the .pov scene file.
print SCENE_FP "//$scene_file\n\n";
print SCENE_FP "#include \"$inc_file\"\n\n";
print SCENE_FP "#include \"axes_macro.inc\"\n\n";
print SCENE_FP "background {color rgb <0.9, 0.9, 0.9>}\n\n";
print SCENE_FP "light_source { <$light_x, $light_y, $light_z> color rgb 2 }\n\n";
print SCENE_FP "light_source { <-$light_x, -$light_y, -$light_z> color rgb 2 }\n\n";
print SCENE_FP "camera {\n";
print SCENE_FP "\tperspective\n";
print SCENE_FP "\tlocation <$cam_x, $cam_y, $cam_z>\n";
print SCENE_FP "\tlook_at <$look_x, $look_y, $look_z>\n";
print SCENE_FP "\t";
print SCENE_FP "}\n";
print SCENE_FP "\/\/ the coordinate grid and axes\n";
print SCENE_FP "Axes_Macro\n";
print SCENE_FP "(\n";
print SCENE_FP "\t100, \/\/ Axes_axesSize, The distance from the origin to one of the grid's edges. (float)\n";
print SCENE_FP "\t50, \/\/ Axes_majUnit, The size of each large-unit square. (float)\n";
print SCENE_FP "\t10, \/\/ Axes_minUnit, The number of small-unit squares that make up a large-unit square. (integer)\n";
print SCENE_FP "\t0.005, \/\/ Axes_thickRatio, The thickness of the grid lines (as a factor of axesSize). (float)\n";
print SCENE_FP "\ton, \/\/ Axes_aBool, Turns the axes on\/off. (boolian)\n";
print SCENE_FP "\ton, \/\/ Axes_mBool, Turns the minor units on\/off. (boolian)\n";
print SCENE_FP "\toff, \/\/ Axes_xBool, Turns the plane perpendicular to the x-axis on\/off. (boolian)\n";
print SCENE_FP "\ton, \/\/ Axes_yBool, Turns the plane perpendicular to the y-axis on\/off. (boolian)\n";
print SCENE_FP "\toff \/\/ Axes_zBool, Turns the plane perpendicular to the z-axis on\/off. (boolian)\n";
print SCENE_FP ")\n";
print SCENE_FP "\n";
print SCENE_FP "object\n";
print SCENE_FP "{\n";
print SCENE_FP "\tAxes_Object\n";
print SCENE_FP "\t}\n";
print SCENE_FP "object { $obj_name\n\n";
#print SCENE_FP "\trotate 90*x\n";
print SCENE_FP "\trotate 90*y\n";
print SCENE_FP "\ttexture {\n";
print SCENE_FP "\t\tpigment {color rgb <0.1, 0.6, 0.1> }\n";
print SCENE_FP "\t\tfinish {\n";
print SCENE_FP "\t\t\tambient 0.15\n";
print SCENE_FP "\t\t\tdiffuse 0.85\n";
print SCENE_FP "\t\t\tspecular 0.3\n";
print SCENE_FP "\t\t}\n";
print SCENE_FP "\t}\n\n";
print SCENE_FP "}\n\n";
}
close(INC_FP);
close(SCENE_FP);
}
sub render_scene_file
{
my $scene_file = shift;
chomp $scene_file;
my $basename = `basename $scene_file`;
chomp $basename;
my $dirname = `dirname $scene_file`;
chomp $dirname;
my $render_dir = "$dirname/renders";
my $render_name = "$render_dir/$basename";
$render_name =~ s/pov$/png/;
chomp $render_name;
if (!-d $render_dir)
{
mkdir $render_dir;
}
$cmd = "povray +I$scene_file +Otemp.png +FN +W1200 +H1024 +Q9 +A +AM2 -D -V +WL0";
print $cmd . "\n";
print `$cmd` . "\n";
`cp temp.png $render_name`;
}
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