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//povray/Wineglass.pov
global_settings {
assumed_gamma 1.0
}
#include "povray/Wineglass.inc"
background {color rgb <0.9, 0.9, 0.9>}
object { m_wineglass_no_central_hole
rotate 90*x+90
rotate 90*y*clock
texture {
pigment {color rgb <0.1, 0.6, 0.1> }
finish {
ambient 0.15
diffuse 0.85
specular 0.3
}
}
}
light_source { <93.5095, 35.371, 143.7588> color rgb 2 }
light_source { <-93.5095, -35.371, -143.7588> color rgb 2 }
//camera {
// location <0.0, 0.5, -4.0>
// direction 1.5*z
// right x*image_width/image_height
// look_at <0.0, 0.0, 0.0>
//}
/*
#declare Jump_Start = 0.5;
#declare Jump_Height = 7;
#if (clock < Jump_Start )
#declare Camera_Y = 1.00;
#else
#declare Camera_Y = 1.00
+ Jump_Height*
0.5*(1-cos(4*pi*(clock-Jump_Start)));
#end
camera {
angle 38
location <3,Camera_Y,-20>
right x*image_width/image_height
look_at <-3,3,5>
rotate<0,-360*(clock+0.1),0>
} //------------------- end of camera
*/
camera {
perspective
location <372.038, 139.484, 143.7588>
look_at <186.019, 69.742, 71.8794>
}
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