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<A NAME="_W_"><!-- --></A><H2>
<B>W</B></H2>
<DL>
<DT><A HREF="../org/reprap/comms/GCodeReaderAndWriter.html#waitForOK()"><B>waitForOK()</B></A> - 
Method in class org.reprap.comms.<A HREF="../org/reprap/comms/GCodeReaderAndWriter.html" title="class in org.reprap.comms">GCodeReaderAndWriter</A>
<DD>Wait for the GCode interpreter in the RepRap machine to send back "ok\n".
<DT><A HREF="../org/reprap/AxisMotor.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in interface org.reprap.<A HREF="../org/reprap/AxisMotor.html" title="interface in org.reprap">AxisMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/GCodeStepperMotor.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/GCodeStepperMotor.html" title="class in org.reprap.devices">GCodeStepperMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/GenericExtruder.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/GenericExtruder.html" title="class in org.reprap.devices">GenericExtruder</A>
<DD>Wait while the motors move about
<DT><A HREF="../org/reprap/devices/NullStepperMotor.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/NullStepperMotor.html" title="class in org.reprap.devices">NullStepperMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/SNAPStepperMotor.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPStepperMotor.html" title="class in org.reprap.devices">SNAPStepperMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/Extruder.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in interface org.reprap.<A HREF="../org/reprap/Extruder.html" title="interface in org.reprap">Extruder</A>
<DD>Wait if the XY movement buffer is active in the mictrocontroller
<DT><A HREF="../org/reprap/machines/GCodeRepRap.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in class org.reprap.machines.<A HREF="../org/reprap/machines/GCodeRepRap.html" title="class in org.reprap.machines">GCodeRepRap</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/machines/Simulator.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in class org.reprap.machines.<A HREF="../org/reprap/machines/Simulator.html" title="class in org.reprap.machines">Simulator</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/Printer.html#waitTillNotBusy()"><B>waitTillNotBusy()</B></A> - 
Method in interface org.reprap.<A HREF="../org/reprap/Printer.html" title="interface in org.reprap">Printer</A>
<DD>Wait while the motors move about
<DT><A HREF="../org/reprap/devices/SNAPStepperMotor.html#waitTillQueueNotFull()"><B>waitTillQueueNotFull()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPStepperMotor.html" title="class in org.reprap.devices">SNAPStepperMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/machines/GCodeRepRap.html#waitWhileBufferNotEmpty()"><B>waitWhileBufferNotEmpty()</B></A> - 
Method in class org.reprap.machines.<A HREF="../org/reprap/machines/GCodeRepRap.html" title="class in org.reprap.machines">GCodeRepRap</A>
<DD>Wait until the GCodeWriter has exhausted its buffer.
<DT><A HREF="../org/reprap/machines/Simulator.html#waitWhileBufferNotEmpty()"><B>waitWhileBufferNotEmpty()</B></A> - 
Method in class org.reprap.machines.<A HREF="../org/reprap/machines/Simulator.html" title="class in org.reprap.machines">Simulator</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/Printer.html#waitWhileBufferNotEmpty()"><B>waitWhileBufferNotEmpty()</B></A> - 
Method in interface org.reprap.<A HREF="../org/reprap/Printer.html" title="interface in org.reprap">Printer</A>
<DD>If we are using an output buffer, it's a good idea to wait till
 it's empty between layers before computing the next one.
<DT><A HREF="../org/reprap/geometry/Producer.html#waitWhilePaused()"><B>waitWhilePaused()</B></A> - 
Method in class org.reprap.geometry.<A HREF="../org/reprap/geometry/Producer.html" title="class in org.reprap.geometry">Producer</A>
<DD>NB - this does not call wait - this is a purely interactive function and
 does not control the machine
<DT><A HREF="../org/reprap/geometry/polygons/treeList.html#walkFind(int)"><B>walkFind(int)</B></A> - 
Method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/treeList.html" title="class in org.reprap.geometry.polygons">treeList</A>
<DD>Recursively walk the tree from here to find polygon target.
<DT><A HREF="../org/reprap/devices/SNAPExtruder.html#wasAlive"><B>wasAlive</B></A> - 
Variable in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPExtruder.html" title="class in org.reprap.devices">SNAPExtruder</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/SNAPStepperMotor.html#wasAlive"><B>wasAlive</B></A> - 
Variable in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPStepperMotor.html" title="class in org.reprap.devices">SNAPStepperMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/AxisMotor.html#wasAvailable()"><B>wasAvailable()</B></A> - 
Method in interface org.reprap.<A HREF="../org/reprap/AxisMotor.html" title="interface in org.reprap">AxisMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/GCodeStepperMotor.html#wasAvailable()"><B>wasAvailable()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/GCodeStepperMotor.html" title="class in org.reprap.devices">GCodeStepperMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/NullStepperMotor.html#wasAvailable()"><B>wasAvailable()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/NullStepperMotor.html" title="class in org.reprap.devices">NullStepperMotor</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/SNAPExtruder.html#wasAvailable()"><B>wasAvailable()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPExtruder.html" title="class in org.reprap.devices">SNAPExtruder</A>
<DD>Result of last call to isAvailable(), which we don't want to
 call repeatedly as each call polls the device.
<DT><A HREF="../org/reprap/devices/SNAPStepperMotor.html#wasAvailable()"><B>wasAvailable()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPStepperMotor.html" title="class in org.reprap.devices">SNAPStepperMotor</A>
<DD>Result of last call to isAvailable(), which we don't want to
 call repeatedly as each call polls the device.
<DT><A HREF="../org/reprap/geometry/polygons/RrHalfPlane.html#wipe(org.reprap.geometry.polygons.RrLine, org.reprap.geometry.polygons.RrInterval)"><B>wipe(RrLine, RrInterval)</B></A> - 
Method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrHalfPlane.html" title="class in org.reprap.geometry.polygons">RrHalfPlane</A>
<DD>Take a range of parameter values and a line, and find
 the intersection of that range with the part of the line
 (if any) on the solid side of the half-plane.
<DT><A HREF="../org/reprap/geometry/polygons/RrRectangle.html#wipe(org.reprap.geometry.polygons.RrLine, org.reprap.geometry.polygons.RrInterval)"><B>wipe(RrLine, RrInterval)</B></A> - 
Method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrRectangle.html" title="class in org.reprap.geometry.polygons">RrRectangle</A>
<DD>Take a range of parameter values and a line, and find
 the intersection of that range with the part of the line
 (if any) in the box.
<DT><A HREF="../org/reprap/devices/GenericExtruder.html#wipeX"><B>wipeX</B></A> - 
Variable in class org.reprap.devices.<A HREF="../org/reprap/devices/GenericExtruder.html" title="class in org.reprap.devices">GenericExtruder</A>
<DD>The current coordinate to wipe at
<DT><A HREF="../org/reprap/gui/Panel3D.html#workingVolume"><B>workingVolume</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Panel3D.html#world"><B>world</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Panel3D.html#worldName"><B>worldName</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/RFO.XMLOut.html#write(java.lang.String)"><B>write(String)</B></A> - 
Method in class org.reprap.<A HREF="../org/reprap/RFO.XMLOut.html" title="class in org.reprap">RFO.XMLOut</A>
<DD>Output a complete item s all in one go.
<DT><A HREF="../org/reprap/RFO.html#writeTransform(javax.media.j3d.TransformGroup)"><B>writeTransform(TransformGroup)</B></A> - 
Method in class org.reprap.<A HREF="../org/reprap/RFO.html" title="class in org.reprap">RFO</A>
<DD>Write a 4x4 homogeneous transform in XML format.
<DT><A HREF="../org/reprap/gui/Panel3D.html#wv_and_stls"><B>wv_and_stls</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Panel3D.html#wv_app"><B>wv_app</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Panel3D.html#wv_location"><B>wv_location</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Panel3D.html#wv_offset"><B>wv_offset</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
</DL>
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