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/*
* Class to handle internal communications in the machine via RS485
*
* Adrian Bowyer 3 July 2009
*
*/
/*
A data packet looks like this:
* * T F S A d a t a $
0 1 2 3 4 . . .
All these are printable characters. * is the start character; it is not included in the string that is the result of
reading the packet. There may be more than one to allow the comms to stabilise. T (to) is the one-char name of the destination,
F (from) is the one-char name of the source, d a t a is a char string containing the message. The checksum is S; this is
calculated by adding all the bytes of the message (T F A and data, but not itself nor the start and end characters), taking the last four bits
of the count, and adding that to the '0' character. A is either RS485_ACK or RS485_ERROR. The packet is terminated by a single $ character. The total length of
a packet with all of that should not exceed RS485_BUF_LEN (defined in configuration.h) characters. When a packet is received
the $ character is replaced by 0, thus forming a standard C string.
Error returns: bool functions return true for success, false for failure.
*/
#ifndef INTERCOM_H
#define INTERCOM_H
#if MOTHERBOARD > 1
// Locations in a packet
#define P_TO 0
#define P_FROM 1
#define P_SUM 2
#define P_ACK 3
#define P_DATA 4
// Our RS485 driver and timeout
#if RS485_MASTER == 1
#define rs485Interface Serial1
#define TIMEOUT 3
#else
#define rs485Interface Serial
#define TIMEOUT (64*3) // 3 ms, but TIMER0 has been messed with in the slave
#endif
// Communication speed
//#define RS485_BAUD 115200
#define RS485_BAUD 1000000
// The acknowledge, start, end, error and checksum characters
#define RS485_ACK 'A'
#define RS485_START '*'
#define RS485_END '$'
#define RS485_ERROR '!'
#define RS485_CHECK '0'
#define RS485_START_BYTES 3 // The number of start characters to send at the beginning of a packet
#define RS485_STABILISE 5 // Microseconds taken to stabilise after changing state
#define RS485_RETRIES 3 // Number of times to retry on error
// Size of the transmit and receive buffers
#define RS485_BUF_LEN 20
enum rs485_state
{
RS485_TALK,
RS485_TALK_TIMEOUT,
RS485_LISTEN,
RS485_LISTEN_TIMEOUT
};
class intercom
{
public:
#if RS485_MASTER == 1
intercom();
#else
intercom(extruder* e);
#endif
// The master processing function. Call this in a fast loop, or from a fast repeated interrupt
void tick();
// Send string to device to and wait for a reply.
char* sendPacketAndGetReply(char to, char* string);
// Send a packet and check it was received
bool sendPacketAndCheckAcknowledgement(char to, char* string);
// We are busy if we are talking, or in the middle of receiving a packet
bool busy();
private:
char inBuffer[RS485_BUF_LEN];
volatile byte inPointer;
char outBuffer[RS485_BUF_LEN];
volatile byte outPointer;
volatile bool inPacket;
volatile bool packetReceived;
volatile rs485_state state;
//char reply[RS485_BUF_LEN];
long wait_zero;
#if !(RS485_MASTER == 1)
extruder* ex;
#endif
// Reset everything to the initial state
void reset();
// Reset the output buffer and its associated variables
void resetOutput();
// Reset the input buffer and its associated variables
void resetInput();
// The checksum for a string is the least-significant six bits of the sum
// of the string's bytes added to the character RS485_CHECK. It can thus take
// one of sixty-four values, all printable. This function sets the checsum byte
// in a string, assumed to be a packet.
void checksum(char* string);
// Check the checksum of a string
bool checkChecksum(char* string);
// Build a packet to device to from an input string. See intercom.h for the
// packet structure. ack should either be RS485_ACK or RS485_ERROR.
void buildPacket(char to, char ack, char* string);
// Switch to listen mode
bool listen();
// Switch to talk mode
bool talk();
// Something useful has happened; reset the timeout time
void resetWait();
// Have we waited too long for something to happen?
bool tooLong();
// Send string to device to.
bool queuePacket(char to, char ack, char* string);
// Wait for a packet to arrive. The packet will be in inBuffer[ ]
bool waitForPacket();
// This function is called when a packet has been received
void processPacket();
// *********************************************************************************
// Error functions
// The output buffer has overflowed
void outputBufferOverflow();
// The input buffer has overflowed
void inputBufferOverflow();
// An attempt has been made to start sending a new message before
// the old one has been fully sent.
void talkCollision();
// An attempt has been made to get a new message before the old one has been
// fully received or before the last transmit is finished.
void listenCollision();
// An attempt has been made to queue a new message while the system is busy.
void queueCollision();
// (Part of) the data structure has become corrupted
void corrupt();
// We have been trying to send a message, but something is taking too long
void talkTimeout();
// We have been trying to receive a message, but something has been taking too long
void listenTimeout();
// We have been waiting too long for an incomming packet
void waitTimeout();
// Some queuing error has occurred
void queueError();
// Waiting for a packet error
void waitError();
// Dud checksum
void checksumError();
// Dud acknowledgement
void ackError();
};
extern intercom talker;
#endif
#endif
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