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---Copyright: Matra Datavision 1991
class Vec from gp inherits Storable
--- Purpose :
-- Defines a non-persistent vector in 3D space.
uses Ax1 from gp,
Ax2 from gp,
Dir from gp,
Pnt from gp,
Trsf from gp,
XYZ from gp
raises ConstructionError from Standard,
DomainError from Standard,
OutOfRange from Standard,
VectorWithNullMagnitude from gp
is
Create returns Vec;
---C++: inline
--- Purpose : Creates a zero vector.
Create (V : Dir) returns Vec;
---C++: inline
--- Purpose : Creates a unitary vector from a direction V.
Create (Coord : XYZ) returns Vec;
---C++: inline
--- Purpose : Creates a vector with a triplet of coordinates.
Create (Xv, Yv, Zv : Real) returns Vec;
---C++: inline
--- Purpose : Creates a point with its three cartesian coordinates.
Create (P1, P2 : Pnt) returns Vec;
---C++: inline
--- Purpose :
-- Creates a vector from two points. The length of the vector
-- is the distance between P1 and P2
SetCoord(me: in out; Index : Integer; Xi : Real)
---C++: inline
--- Purpose : Changes the coordinate of range Index
-- Index = 1 => X is modified
-- Index = 2 => Y is modified
-- Index = 3 => Z is modified
raises OutOfRange
--- Purpose : Raised if Index != {1, 2, 3}.
is static;
SetCoord (me : in out; Xv, Yv, Zv : Real) is static;
---C++: inline
---Purpose: For this vector, assigns
-- - the values Xv, Yv and Zv to its three coordinates.
SetX (me: in out; X : Real) is static;
---Purpose: Assigns the given value to the X coordinate of this vector.
---C++: inline
SetY (me: in out; Y : Real) is static;
---Purpose: Assigns the given value to the X coordinate of this vector.
---C++: inline
SetZ (me: in out; Z : Real) is static;
---Purpose: Assigns the given value to the X coordinate of this vector.
---C++: inline
SetXYZ (me: in out; Coord : XYZ) is static;
---Purpose: Assigns the three coordinates of Coord to this vector.
---C++: inline
Coord (me; Index : Integer) returns Real
---C++: inline
--- Purpose :
-- Returns the coordinate of range Index :
-- Index = 1 => X is returned
-- Index = 2 => Y is returned
-- Index = 3 => Z is returned
raises OutOfRange
--- Purpose : Raised if Index != {1, 2, 3}.
is static;
Coord (me; Xv, Yv, Zv : out Real) is static;
---Purpose: For this vector returns its three coordinates Xv, Yv, and Zvinline
---C++: inline
X (me) returns Real is static;
---Purpose: For this vector, returns its X coordinate.
---C++: inline
Y (me) returns Real is static;
---Purpose: For this vector, returns its Y coordinate.
---C++: inline
Z (me) returns Real is static;
---Purpose: For this vector, returns its Z coordinate.
---C++: inline
XYZ (me) returns XYZ is static;
---Purpose: For this vector, returns
-- - its three coordinates as a number triple
---C++: inline
---C++: return const&
IsEqual (me; Other : Vec; LinearTolerance, AngularTolerance : Real)
returns Boolean
--- Purpose :
-- Returns True if the two vectors have the same magnitude value
-- and the same direction. The precision values are LinearTolerance
-- for the magnitude and AngularTolerance for the direction.
is static;
IsNormal (me; Other : Vec; AngularTolerance : Real) returns Boolean
--- Purpose :
-- Returns True if abs(<me>.Angle(Other) - PI/2.) <= AngularTolerance
-- Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
-- Other.Magnitude() <= Resolution from gp
---C++: inline
raises VectorWithNullMagnitude
is static;
IsOpposite (me; Other : Vec; AngularTolerance : Real) returns Boolean
--- Purpose :
-- Returns True if PI - <me>.Angle(Other) <= AngularTolerance
-- Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
-- Other.Magnitude() <= Resolution from gp
---C++: inline
raises VectorWithNullMagnitude
is static;
IsParallel (me; Other : Vec; AngularTolerance : Real) returns Boolean
--- Purpose :
-- Returns True if Angle(<me>, Other) <= AngularTolerance or
-- PI - Angle(<me>, Other) <= AngularTolerance
-- This definition means that two parallel vectors cannot define
-- a plane but two vectors with opposite directions are considered
-- as parallel. Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
-- Other.Magnitude() <= Resolution from gp
---C++: inline
raises VectorWithNullMagnitude
is static;
Angle (me; Other : Vec) returns Real
--- Purpose :
-- Computes the angular value between <me> and <Other>
-- Returns the angle value between 0 and PI in radian.
-- Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution from gp or
-- Other.Magnitude() <= Resolution because the angular value is
-- indefinite if one of the vectors has a null magnitude.
---C++: inline
raises VectorWithNullMagnitude
is static;
AngleWithRef (me; Other , VRef : Vec) returns Real
---C++: inline
--- Purpose : Computes the angle, in radians, between this vector and
-- vector Other. The result is a value between -Pi and Pi.
-- For this, VRef defines the positive sense of rotation: the
-- angular value is positive, if the cross product this ^ Other
-- has the same orientation as VRef relative to the plane
-- defined by the vectors this and Other. Otherwise, the
-- angular value is negative.
-- Exceptions
-- gp_VectorWithNullMagnitude if the magnitude of this
-- vector, the vector Other, or the vector VRef is less than or
-- equal to gp::Resolution().
-- Standard_DomainError if this vector, the vector Other,
-- and the vector VRef are coplanar, unless this vector and
-- the vector Other are parallel.
raises VectorWithNullMagnitude,
DomainError
is static;
Magnitude (me) returns Real is static;
---Purpose: Computes the magnitude of this vector.
---C++: inline
SquareMagnitude (me) returns Real is static;
---Purpose: Computes the square magnitude of this vector.
---C++: inline
--- Purpose : Adds two vectors
Add (me : in out; Other : Vec) is static;
---C++: inline
---C++: alias operator +=
Added (me; Other : Vec) returns Vec is static;
---C++: inline
---C++: alias operator +
--- Purpose : Adds two vectors
--- Purpose : Subtracts two vectors
Subtract (me : in out; Right : Vec) is static;
---C++: inline
---C++: alias operator -=
Subtracted (me; Right : Vec) returns Vec is static;
---C++: inline
---C++: alias operator -
--- Purpose : Subtracts two vectors
--- Purpose : Multiplies a vector by a scalar
Multiply (me : in out; Scalar : Real) is static;
---C++: inline
---C++: alias operator *=
Multiplied (me; Scalar : Real) returns Vec is static;
---C++: inline
---C++: alias operator *
--- Purpose : Multiplies a vector by a scalar
--- Purpose : Divides a vector by a scalar
Divide (me : in out; Scalar : Real) is static;
---C++: inline
---C++: alias operator /=
Divided (me; Scalar : Real) returns Vec is static;
---C++: inline
---C++: alias operator /
--- Purpose : Divides a vector by a scalar
--- Purpose : computes the cross product between two vectors
Cross (me : in out; Right : Vec) is static;
---C++: inline
---C++: alias operator ^=
Crossed (me; Right : Vec) returns Vec is static;
--- Purpose : computes the cross product between two vectors
---C++: inline
---C++: alias operator ^
CrossMagnitude (me; Right : Vec) returns Real is static;
--- Purpose :
-- Computes the magnitude of the cross
-- product between <me> and Right.
-- Returns || <me> ^ Right ||
---C++: inline
CrossSquareMagnitude (me; Right : Vec) returns Real is static;
--- Purpose :
-- Computes the square magnitude of
-- the cross product between <me> and Right.
-- Returns || <me> ^ Right ||**2
---C++: inline
--- Purpose : Computes the triple vector product.
-- <me> ^ (V1 ^ V2)
CrossCross (me : in out; V1, V2 : Vec) is static;
---C++: inline
CrossCrossed (me; V1, V2 : Vec) returns Vec is static;
---C++: inline
--- Purpose : Computes the triple vector product.
-- <me> ^ (V1 ^ V2)
Dot (me; Other : Vec) returns Real is static;
---C++: inline
---C++: alias operator *
--- Purpose : computes the scalar product
DotCross (me; V1, V2 : Vec) returns Real is static;
---C++: inline
--- Purpose : Computes the triple scalar product <me> * (V1 ^ V2).
--- Purpose : normalizes a vector
-- Raises an exception if the magnitude of the vector is
-- lower or equal to Resolution from gp.
Normalize (me : in out) raises ConstructionError is static;
---C++: inline
Normalized (me) returns Vec raises ConstructionError is static;
--- Purpose : normalizes a vector
-- Raises an exception if the magnitude of the vector is
-- lower or equal to Resolution from gp.
---C++: inline
--- Purpose : Reverses the direction of a vector
Reverse (me : in out) is static;
---C++: inline
Reversed (me) returns Vec is static;
--- Purpose : Reverses the direction of a vector
---C++: inline
---C++: alias operator -
SetLinearForm (me : in out;
A1 : Real; V1 : Vec; A2 : Real; V2 : Vec;
A3 : Real; V3 : Vec; V4 : Vec)
is static;
--- Purpose :
-- <me> is setted to the following linear form :
-- A1 * V1 + A2 * V2 + A3 * V3 + V4
---C++: inline
SetLinearForm (me : in out;
A1 : Real; V1 : Vec; A2 : Real; V2 : Vec; A3 : Real; V3 : Vec)
is static;
--- Purpose :
-- <me> is setted to the following linear form :
-- A1 * V1 + A2 * V2 + A3 * V3
---C++: inline
SetLinearForm (me : in out;
A1 : Real; V1 : Vec; A2 : Real; V2 : Vec; V3 : Vec)
is static;
--- Purpose :
-- <me> is setted to the following linear form :
-- A1 * V1 + A2 * V2 + V3
---C++: inline
SetLinearForm (me : in out; A1 : Real; V1 : Vec; A2 : Real; V2 : Vec)
is static;
--- Purpose :
-- <me> is setted to the following linear form :
-- A1 * V1 + A2 * V2
---C++: inline
SetLinearForm (me : in out; A1 : Real; V1, V2 : Vec)
is static;
--- Purpose :
-- <me> is setted to the following linear form : A1 * V1 + V2
---C++: inline
SetLinearForm (me : in out; V1, V2 : Vec)
is static;
--- Purpose :
-- <me> is setted to the following linear form : V1 + V2
---C++: inline
Mirror (me : in out; V : Vec) is static;
Mirrored (me; V : Vec) returns Vec is static;
--- Purpose :
-- Performs the symmetrical transformation of a vector
-- with respect to the vector V which is the center of
-- the symmetry.
Mirror (me : in out; A1 : Ax1) is static;
Mirrored (me; A1 : Ax1) returns Vec is static;
--- Purpose :
-- Performs the symmetrical transformation of a vector
-- with respect to an axis placement which is the axis
-- of the symmetry.
Mirror (me : in out; A2 : Ax2) is static;
Mirrored (me; A2 : Ax2) returns Vec is static;
--- Purpose :
-- Performs the symmetrical transformation of a vector
-- with respect to a plane. The axis placement A2 locates
-- the plane of the symmetry : (Location, XDirection, YDirection).
Rotate (me : in out; A1 : Ax1; Ang : Real) is static;
---C++: inline
Rotated (me; A1 : Ax1; Ang : Real) returns Vec is static;
--- Purpose :
-- Rotates a vector. A1 is the axis of the rotation.
-- Ang is the angular value of the rotation in radians.
---C++: inline
Scale (me : in out; S : Real) is static;
---C++: inline
Scaled (me; S : Real) returns Vec is static;
--- Purpose : Scales a vector. S is the scaling value.
---C++: inline
--- Purpose : Transforms a vector with the transformation T.
Transform (me : in out; T : Trsf) is static;
Transformed (me; T : Trsf) returns Vec is static;
---C++: inline
--- Purpose : Transforms a vector with the transformation T.
fields
coord : XYZ;
end;
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