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#include <VrmlConverter_PointAspect.ixx>
VrmlConverter_PointAspect::VrmlConverter_PointAspect()
{
myHasMaterial = Standard_False;
}
VrmlConverter_PointAspect::VrmlConverter_PointAspect (const Handle(Vrml_Material)& aMaterial,
const Standard_Boolean OnOff)
{
myMaterial = aMaterial;
myHasMaterial = OnOff;
}
void VrmlConverter_PointAspect::SetMaterial(const Handle(Vrml_Material)& aMaterial)
{
myMaterial = aMaterial;
}
Handle(Vrml_Material) VrmlConverter_PointAspect::Material() const
{
return myMaterial;
}
void VrmlConverter_PointAspect::SetHasMaterial(const Standard_Boolean OnOff)
{
myHasMaterial = OnOff;
}
Standard_Boolean VrmlConverter_PointAspect::HasMaterial() const
{
return myHasMaterial;
}
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