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#include <Vrml_WWWAnchor.ixx>
Vrml_WWWAnchor::Vrml_WWWAnchor(const TCollection_AsciiString& aName,
const TCollection_AsciiString& aDescription,
const Vrml_WWWAnchorMap aMap)
{
myName = aName;
myDescription = aDescription;
myMap = aMap;
}
void Vrml_WWWAnchor::SetName(const TCollection_AsciiString& aName)
{
myName = aName;
}
TCollection_AsciiString Vrml_WWWAnchor::Name() const
{
return myName;
}
void Vrml_WWWAnchor::SetDescription(const TCollection_AsciiString& aDescription)
{
myDescription = aDescription;
}
TCollection_AsciiString Vrml_WWWAnchor::Description() const
{
return myDescription;
}
void Vrml_WWWAnchor::SetMap(const Vrml_WWWAnchorMap aMap)
{
myMap = aMap;
}
Vrml_WWWAnchorMap Vrml_WWWAnchor::Map() const
{
return myMap;
}
Standard_OStream& Vrml_WWWAnchor::Print(Standard_OStream& anOStream) const
{
anOStream << "WWWAnchor {" << endl;
if ( !(myName.IsEqual( "" ) ) )
{
anOStream << " name" << '\t';
anOStream << '"' << myName << '"' << endl;
}
if ( !(myDescription.IsEqual("") ) )
{
anOStream << " description" << '\t';
anOStream << '"' << myDescription << '"' << endl;
}
switch ( myMap )
{
case Vrml_MAP_NONE: break; // anOStream << " map" << "\tNONE ";
case Vrml_POINT: anOStream << " map" << "\t\tPOINT" << endl; break;
}
anOStream << '}' << endl;
return anOStream;
}
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