blob: d61cdf9a8c6d9019941326e1911fd27abdc19051 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
-- File: Vrml_Texture2Transform.cdl
-- Created: Tue Feb 11 12:47:24 1997
-- Author: Alexander BRIVIN
-- <brivin@ecolox.nizhny.matra-dtv.fr>
---Copyright: Matra Datavision 1997
class Texture2Transform from Vrml
---Purpose: defines a Texture2Transform node of VRML specifying properties of geometry
--- and its appearance.
-- This node defines a 2D transformation applied to texture coordinates.
-- This affect the way textures are applied to the surfaces of subsequent
-- shapes.
-- Transformation consisits of(in order) a non-uniform scale about an
-- arbitrary center point, a rotation about that same point, and
-- a translation. This allows a user to change the size and position of
-- the textures on the shape.
-- By default :
-- myTranslation (0 0)
-- myRotation (0)
-- myScaleFactor (1 1)
-- myCenter (0 0)
uses
Vec2d from gp
is
Create returns Texture2Transform from Vrml;
Create ( aTranslation : Vec2d from gp;
aRotation : Real from Standard;
aScaleFactor : Vec2d from gp;
aCenter : Vec2d from gp )
returns Texture2Transform from Vrml;
SetTranslation ( me : in out; aTranslation : Vec2d from gp );
Translation ( me ) returns Vec2d from gp;
SetRotation ( me : in out; aRotation : Real from Standard );
Rotation ( me ) returns Real from Standard;
SetScaleFactor( me : in out; aScaleFactor : Vec2d from gp );
ScaleFactor( me ) returns Vec2d from gp;
SetCenter ( me : in out; aCenter : Vec2d from gp );
Center ( me ) returns Vec2d from gp;
Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
---C++: return &
fields
myTranslation : Vec2d from gp; -- Translation vector
myRotation : Real from Standard; -- Rotation
myScaleFactor : Vec2d from gp; -- Scale factors
myCenter : Vec2d from gp; -- Center point for scale and rotate
end Texture2Transform;
|