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#include <Vrml_Texture2.ixx>
#include <TColStd_HArray1OfInteger.hxx>
Vrml_Texture2::Vrml_Texture2()
{
myFilename = "";
myImage = new Vrml_SFImage;
myImage->SetWidth(0);
myImage->SetHeight(0);
myImage->SetNumber(Vrml_NULL);
myWrapS = Vrml_REPEAT;
myWrapT = Vrml_REPEAT;
}
Vrml_Texture2::Vrml_Texture2(const TCollection_AsciiString& aFilename,
const Handle(Vrml_SFImage)& aImage,
const Vrml_Texture2Wrap aWrapS,
const Vrml_Texture2Wrap aWrapT)
{
myFilename = aFilename;
myImage = aImage;
myWrapS = aWrapS;
myWrapT = aWrapT;
}
void Vrml_Texture2::SetFilename(const TCollection_AsciiString& aFilename)
{
myFilename = aFilename;
}
TCollection_AsciiString Vrml_Texture2::Filename() const
{
return myFilename;
}
void Vrml_Texture2::SetImage(const Handle(Vrml_SFImage)& aImage)
{
myImage = aImage;
}
Handle(Vrml_SFImage) Vrml_Texture2::Image() const
{
return myImage;
}
void Vrml_Texture2::SetWrapS(const Vrml_Texture2Wrap aWrapS)
{
myWrapS = aWrapS;
}
Vrml_Texture2Wrap Vrml_Texture2::WrapS() const
{
return myWrapS;
}
void Vrml_Texture2::SetWrapT(const Vrml_Texture2Wrap aWrapT)
{
myWrapT = aWrapT;
}
Vrml_Texture2Wrap Vrml_Texture2::WrapT() const
{
return myWrapT;
}
Standard_OStream& Vrml_Texture2::Print(Standard_OStream& anOStream) const
{
Standard_Integer i;
anOStream << "Texture2 {" << endl;
if ( !(myFilename.IsEqual("") ) )
{
anOStream << " filename" << '\t';
anOStream << '"' << myFilename << '"' << endl;
}
if ( myImage->Width() != 0 || myImage->Height() != 0 || myImage->Number() != Vrml_NULL )
{
anOStream << " image" << '\t';
anOStream << myImage->Width() << ' ' << myImage->Height() << ' ';
switch ( myImage->Number() )
{
case Vrml_NULL: anOStream << "0"; break;
case Vrml_ONE: anOStream << "1"; break;
case Vrml_TWO: anOStream << "2"; break;
case Vrml_THREE: anOStream << "3"; break;
case Vrml_FOUR: anOStream << "4"; break;
}
if ( myImage->ArrayFlag() == Standard_True )
{
for ( i = myImage->Array()->Lower(); i <= myImage->Array()->Upper(); i++ )
{
// anOStream << ' ' << hex(myImage->Array()->Value(i),0);
anOStream << ' ' << myImage->Array()->Value(i);
}
}
anOStream << endl;
}
switch ( myWrapS )
{
case Vrml_REPEAT: break; // anOStream << " wrapS" << "\tREPEAT ";
case Vrml_CLAMP: anOStream << " wrapS" << "\tCLAMP" << endl; break;
}
switch ( myWrapT )
{
case Vrml_REPEAT: break; // anOStream << " wrapT" << "\tREPEAT ";
case Vrml_CLAMP: anOStream << " wrapT" << "\tCLAMP" << endl; break;
}
anOStream << '}' << endl;
return anOStream;
}
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