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#include <Vrml_Separator.ixx>
Vrml_Separator::Vrml_Separator(const Vrml_SeparatorRenderCulling aRenderCulling)
{
myRenderCulling = aRenderCulling;
myFlagPrint = 0;
}
Vrml_Separator::Vrml_Separator()
{
myRenderCulling = Vrml_AUTO;
myFlagPrint = 0;
}
void Vrml_Separator::SetRenderCulling(const Vrml_SeparatorRenderCulling aRenderCulling)
{
myRenderCulling = aRenderCulling;
}
Vrml_SeparatorRenderCulling Vrml_Separator::RenderCulling() const
{
return myRenderCulling;
}
Standard_OStream& Vrml_Separator::Print(Standard_OStream& anOStream)
{
if ( myFlagPrint == 0 )
{
anOStream << "Separator {" << endl;
if ( myRenderCulling != Vrml_AUTO )
{
if ( myRenderCulling == Vrml_ON )
anOStream << " renderCulling" << "\tON" << endl;
else
anOStream << " renderCulling" << "\tOFF" << endl;
}
myFlagPrint = 1;
} //End of if
else
{
anOStream << '}' << endl;
myFlagPrint = 0;
}
return anOStream;
}
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