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#include <Vrml_SFRotation.ixx>
Vrml_SFRotation::Vrml_SFRotation()
{
}
Vrml_SFRotation::Vrml_SFRotation( const Standard_Real aRotationX,
const Standard_Real aRotationY,
const Standard_Real aRotationZ,
const Standard_Real anAngle )
{
myRotationX = aRotationX;
myRotationY = aRotationY;
myRotationZ = aRotationZ;
myAngle = anAngle;
}
void Vrml_SFRotation::SetRotationX(const Standard_Real aRotationX)
{
myRotationX = aRotationX;
}
Standard_Real Vrml_SFRotation::RotationX() const
{
return myRotationX;
}
void Vrml_SFRotation::SetRotationY(const Standard_Real aRotationY)
{
myRotationY = aRotationY;
}
Standard_Real Vrml_SFRotation::RotationY() const
{
return myRotationY;
}
void Vrml_SFRotation::SetRotationZ(const Standard_Real aRotationZ)
{
myRotationZ = aRotationZ;
}
Standard_Real Vrml_SFRotation::RotationZ() const
{
return myRotationZ;
}
void Vrml_SFRotation::SetAngle(const Standard_Real anAngle)
{
myAngle = anAngle;
}
Standard_Real Vrml_SFRotation::Angle() const
{
return myAngle;
}
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