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-- File: Vrml_PointSet.cdl
-- Created: Tue Feb 4 15:36:47 1997
-- Author: Alexander BRIVIN
-- <brivin@minox.nizhny.matra-dtv.fr>
---Copyright: Matra Datavision 1997
class PointSet from Vrml
---Purpose: defines a PointSet node of VRML specifying geometry shapes.
-- This node represents a set of points located at the current coordinates. PointSet uses the
-- current coordinates in order, starting at the index specified by the startIndex field. The
-- number of points in the set is specified by the numPoints field. A value of -1 for this field
-- indicates that all remaining values in the current coordinates are to be used as points.
-- The points are drawn with the current material and texture.
-- Treatment of the current material and normal binding is as follows: PER_PART,
-- PER_FACE, and PER_VERTEX bindings bind one material or normal to each point. The
-- DEFAULT material binding is equal to OVERALL. The DEFAULT normal binding is
-- equal to PER_VERTEX. The startIndex is also used for materials or normals when the
-- binding indicates that they should be used per vertex.
is
Create ( aStartIndex : Integer from Standard = 0;
aNumPoints : Integer from Standard = -1 )
returns PointSet from Vrml;
SetStartIndex ( me : in out; aStartIndex : Integer from Standard );
StartIndex ( me ) returns Integer from Standard;
SetNumPoints ( me : in out; aNumPoints : Integer from Standard );
NumPoints ( me ) returns Integer from Standard;
Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
---C++: return &
fields
myStartIndex : Integer from Standard; -- Index of 1st coordinate of shape
myNumPoints : Integer from Standard; -- Number of points to draw
end PointSet;
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