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#include <Vrml_LOD.ixx>
Vrml_LOD::Vrml_LOD()
{
myRange = new TColStd_HArray1OfReal(1,1);
gp_Vec tmpVec(0,0,0);
myCenter = tmpVec;
myRangeFlag = Standard_False;
}
Vrml_LOD::Vrml_LOD(const Handle(TColStd_HArray1OfReal)& aRange,
const gp_Vec& aCenter)
{
myRange = aRange;
myCenter = aCenter;
myRangeFlag = Standard_True;
}
void Vrml_LOD::SetRange(const Handle(TColStd_HArray1OfReal)& aRange)
{
myRange = aRange;
myRangeFlag = Standard_True;
}
Handle(TColStd_HArray1OfReal) Vrml_LOD::Range() const
{
return myRange;
}
void Vrml_LOD::SetCenter(const gp_Vec& aCenter)
{
myCenter = aCenter;
}
gp_Vec Vrml_LOD::Center() const
{
return myCenter;
}
Standard_OStream& Vrml_LOD::Print(Standard_OStream& anOStream) const
{
Standard_Integer i;
anOStream << "LOD {" << endl;
if ( myRangeFlag == Standard_True )
{
anOStream << " range [" << endl << "\t";
for ( i = myRange->Lower(); i <= myRange->Upper(); i++ )
{
anOStream << myRange->Value(i);
if ( i < myRange->Length() )
anOStream << ',';
}
anOStream << " ]" << endl;
}
if ( Abs(myCenter.X() - 0) > 0.0001 ||
Abs(myCenter.Y() - 0) > 0.0001 ||
Abs(myCenter.Z() - 0) > 0.0001 )
{
anOStream << " center" << '\t';
anOStream << myCenter.X() << ' ' << myCenter.Y() << ' ' << myCenter.Z() << endl;
}
anOStream << '}' << endl;
return anOStream;
}
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