blob: aec0ae5dd04fcd17ae78c3eb4503a1c496cbb4e6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
#include <Vrml_DirectionalLight.ixx>
Vrml_DirectionalLight::Vrml_DirectionalLight():
myOnOff(Standard_True),
myIntensity(1)
{
gp_Vec tmpVec(0,0,-1);
myDirection = tmpVec;
Quantity_Color tmpColor(1,1,1,Quantity_TOC_RGB);
myColor = tmpColor;
}
Vrml_DirectionalLight::Vrml_DirectionalLight(const Standard_Boolean aOnOff,
const Standard_Real aIntensity,
const Quantity_Color& aColor,
const gp_Vec& aDirection)
{
myOnOff = aOnOff;
if (aIntensity < 0. || aIntensity > 1.)
{
Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
myColor = aColor;
myDirection = aDirection;
}
void Vrml_DirectionalLight::SetOnOff(const Standard_Boolean aOnOff)
{
myOnOff = aOnOff;
}
Standard_Boolean Vrml_DirectionalLight::OnOff() const
{
return myOnOff;
}
void Vrml_DirectionalLight::SetIntensity(const Standard_Real aIntensity)
{
if (aIntensity < 0. || aIntensity > 1.)
{
Standard_Failure::Raise("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
}
Standard_Real Vrml_DirectionalLight::Intensity() const
{
return myIntensity;
}
void Vrml_DirectionalLight::SetColor(const Quantity_Color& aColor)
{
myColor = aColor;
}
Quantity_Color Vrml_DirectionalLight::Color() const
{
return myColor;
}
void Vrml_DirectionalLight::SetDirection(const gp_Vec& aDirection)
{
myDirection = aDirection;
}
gp_Vec Vrml_DirectionalLight::Direction() const
{
return myDirection;
}
Standard_OStream& Vrml_DirectionalLight::Print(Standard_OStream& anOStream) const
{
anOStream << "DirectionalLight {" << endl;
if ( myOnOff != Standard_True )
{
anOStream << " on" << "\t\t" << "FALSE" << endl;
// anOStream << myOnOff << endl;
}
if ( Abs(myIntensity - 1) > 0.0001 )
{
anOStream << " intensity" << '\t';
anOStream << myIntensity << endl;
}
if ( Abs(myColor.Red() - 1) > 0.0001 ||
Abs(myColor.Green() - 1) > 0.0001 ||
Abs(myColor.Blue() - 1) > 0.0001 )
{
anOStream << " color" << '\t';
anOStream << myColor.Red() << ' ' << myColor.Green() << ' ' << myColor.Blue() << endl;
}
if ( Abs(myDirection.X() - 0) > 0.0001 ||
Abs(myDirection.Y() - 0) > 0.0001 ||
Abs(myDirection.Z() + 1) > 0.0001 )
{
anOStream << " direction" << '\t';
anOStream << myDirection.X() << ' ' << myDirection.Y() << ' ' << myDirection.Z() << endl;
}
anOStream << '}' << endl;
return anOStream;
}
|