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#include <Vrml_Cylinder.ixx>
Vrml_Cylinder::Vrml_Cylinder(const Vrml_CylinderParts aParts,
const Standard_Real aRadius,
const Standard_Real aHeight)
{
myParts = aParts;
myRadius = aRadius;
myHeight = aHeight;
}
void Vrml_Cylinder::SetParts(const Vrml_CylinderParts aParts)
{
myParts = aParts;
}
Vrml_CylinderParts Vrml_Cylinder::Parts() const
{
return myParts;
}
void Vrml_Cylinder::SetRadius(const Standard_Real aRadius)
{
myRadius = aRadius;
}
Standard_Real Vrml_Cylinder::Radius() const
{
return myRadius;
}
void Vrml_Cylinder::SetHeight(const Standard_Real aHeight)
{
myHeight = aHeight;
}
Standard_Real Vrml_Cylinder::Height() const
{
return myHeight;
}
Standard_OStream& Vrml_Cylinder::Print(Standard_OStream& anOStream) const
{
anOStream << "Cylinder {" << endl;
switch ( myParts )
{
case Vrml_CylinderALL: break; // anOStream << "\tparts" << "\tALL ";
case Vrml_CylinderSIDES: anOStream << " parts" << "\tSIDES" << endl; break;
case Vrml_CylinderTOP: anOStream << " parts" << "\tTOP" << endl; break;
case Vrml_CylinderBOTTOM: anOStream << " parts" << "\tBOTTOM" << endl; break;
}
if ( Abs(myRadius - 1) > 0.0001 )
{
anOStream << " radius" << '\t';
anOStream << myRadius << endl;
}
if ( Abs(myHeight - 2) > 0.0001 )
{
anOStream << " height" << '\t';
anOStream << myHeight << endl;
}
anOStream << '}' << endl;
return anOStream;
}
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