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#include <Vrml_Cube.ixx>
Vrml_Cube::Vrml_Cube(const Standard_Real aWidth,
const Standard_Real aHeight,
const Standard_Real aDepth)
{
myWidth = aWidth;
myHeight = aHeight;
myDepth = aDepth;
}
void Vrml_Cube::SetWidth(const Standard_Real aWidth)
{
myWidth = aWidth;
}
Standard_Real Vrml_Cube::Width() const
{
return myWidth;
}
void Vrml_Cube::SetHeight(const Standard_Real aHeight)
{
myHeight = aHeight;
}
Standard_Real Vrml_Cube::Height() const
{
return myHeight;
}
void Vrml_Cube::SetDepth(const Standard_Real aDepth)
{
myDepth = aDepth;
}
Standard_Real Vrml_Cube::Depth() const
{
return myDepth;
}
Standard_OStream& Vrml_Cube::Print(Standard_OStream& anOStream) const
{
anOStream << "Cube {" << endl;
if ( Abs(myWidth - 2) > 0.0001 )
{
anOStream << " width" << '\t';
anOStream << myWidth << endl;
}
if ( Abs(myHeight - 2) > 0.0001 )
{
anOStream << " height" << '\t';
anOStream << myHeight << endl;
}
if ( Abs(myDepth - 2) > 0.0001 )
{
anOStream << " depth" << '\t';
anOStream << myDepth << endl;
}
anOStream << '}' << endl;
return anOStream;
}
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