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#include <Vrml_Coordinate3.ixx>
Vrml_Coordinate3::Vrml_Coordinate3(const Handle(TColgp_HArray1OfVec)& aPoint)
{
myPoint = aPoint;
}
Vrml_Coordinate3::Vrml_Coordinate3()
{
gp_Vec Tmp_Vec;
myPoint = new TColgp_HArray1OfVec(1,1);
Tmp_Vec.SetX(0); Tmp_Vec.SetY(0); Tmp_Vec.SetZ(0);
myPoint->SetValue (1,Tmp_Vec);
}
void Vrml_Coordinate3::SetPoint(const Handle(TColgp_HArray1OfVec)& aPoint)
{
myPoint = aPoint;
}
Handle(TColgp_HArray1OfVec) Vrml_Coordinate3::Point() const
{
return myPoint;
}
Standard_OStream& Vrml_Coordinate3::Print(Standard_OStream& anOStream) const
{
Standard_Integer i;
anOStream << "Coordinate3 {" << endl;
i = myPoint->Lower();
if ( myPoint->Length() == 1 && Abs(myPoint->Value(i).X() - 0) < 0.0001
&& Abs(myPoint->Value(i).Y() - 0) < 0.0001
&& Abs(myPoint->Value(i).Z() - 0) < 0.0001 )
{
anOStream << '}' << endl;
return anOStream;
}
else
{
anOStream << " point [" << endl << '\t';
for ( i = myPoint->Lower(); i <= myPoint->Upper(); i++ )
{
anOStream << myPoint->Value(i).X() << ' ' << myPoint->Value(i).Y() << ' ' << myPoint->Value(i).Z();
if ( i < myPoint->Length() )
anOStream << ',' << endl << '\t';
}
anOStream << " ]" << endl;
}
anOStream << '}' << endl;
return anOStream;
}
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