summaryrefslogtreecommitdiff
path: root/src/Voxel/Voxel_ColorDS.cxx
blob: ac57fc9ea361adf505ded999448c85f359e6f391 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
// File:	Voxel_ColorDS.cxx
// Created:	Mon May 08 12:36:31 2008
// Author:	Vladislav ROMASHKO
//		<vladislav.romashko@opencascade.com>

#include <Voxel_ColorDS.ixx>

#include <stdlib.h>

static Standard_Byte gbits[8] = {1, 2, 4, 8, 16, 32, 64, 128};
static Standard_Byte gnbits[8] = {255-1, 255-2, 255-4, 255-8, 255-16, 255-32, 255-64, 255-128};

// Empty constructor
Voxel_ColorDS::Voxel_ColorDS():Voxel_DS()
{

}

// Constructor with intialization.
Voxel_ColorDS::Voxel_ColorDS(const Standard_Real      x, const Standard_Real      y, const Standard_Real      z, 
			     const Standard_Real   xlen, const Standard_Real   ylen, const Standard_Real   zlen,
			     const Standard_Integer nbx, const Standard_Integer nby, const Standard_Integer nbz)
:Voxel_DS()
{
  Init(x, y, z, xlen, ylen, zlen, nbx, nby, nbz);
}

// Initialization.
void Voxel_ColorDS::Init(const Standard_Real      x, const Standard_Real      y, const Standard_Real      z, 
			 const Standard_Real   xlen, const Standard_Real   ylen, const Standard_Real   zlen,
			 const Standard_Integer nbx, const Standard_Integer nby, const Standard_Integer nbz)
{
  Destroy();

  Voxel_DS::Init(x, y, z, xlen, ylen, zlen, nbx, nby, nbz);

  if (!myNbX || !myNbY || !myNbZ)
    return;

  Standard_Integer nb_bytes = RealToInt(ceil(myNbXY * myNbZ / 2.0));
  Standard_Integer nb_slices = RealToInt(ceil(nb_bytes / 32.0));
  myData = (Standard_Address) calloc(nb_slices, sizeof(Standard_Byte*));
}

// Destructor
void Voxel_ColorDS::Destroy()
{
  if (myData)
  {
    SetZero();
    free((Standard_Byte**)myData);
    myData = 0;
  }
}

void Voxel_ColorDS::SetZero()
{
  if (myData)
  {
    Standard_Integer nb_bytes = RealToInt(ceil(myNbXY * myNbZ / 2.0));
    Standard_Integer ix = 0, nb_slices = RealToInt(ceil(nb_bytes / 32.0));
    for (; ix < nb_slices; ix++)
    {
      if (((Standard_Byte**)myData)[ix])
      {
	free(((Standard_Byte**)myData)[ix]);
	((Standard_Byte**)myData)[ix] = 0;
      }
    }
  }
}

// Access to the boolean information attached to a particular voxel:
// Info: (ix >= 0 && ix < theNb_x), etc.
void Voxel_ColorDS::Set(const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, 
			const Standard_Byte data)
{
  Standard_Integer ibit = 4 * (ix + myNbX * iy + myNbXY * iz);
  Standard_Integer islice = ibit >> 8;

  if (!data && !((Standard_Byte**)myData)[islice])
    return; // don't allocate a slice of data for setting a 0 value

  // Allocate the slice if it is not done yet.
  if (!((Standard_Byte**)myData)[islice])
  {
    ((Standard_Byte**)myData)[islice] = (Standard_Byte*) calloc(32/*number of bytes in slice*/, sizeof(Standard_Byte));
  }

  // Index within 32 bytes of the slice.
  Standard_Integer ibit_in_current_slice = ibit - (islice << 8);
  Standard_Integer ibyte = ibit_in_current_slice >> 3;

  // Value (byte)
  Standard_Byte value = ((Standard_Byte*)((Standard_Byte**)myData)[islice])[ibyte];

  // Position of data in the 8 bit-"value":
  // It is either 0 (first part of the byte) or 2 (second part of the byte)
  Standard_Integer shift = ibit_in_current_slice - (ibyte << 3);

  // Set data
  Standard_Integer i = 0, j = 0, nb = 4; // first part of byte
  if (shift == 4) 
  {
    // second part of byte
    i = 4; 
    nb = 8;
  }

  for (; i < nb; i++, j++)
  {
    if (data & gbits[j]) // if j-th bit is 1
    {
      value |= gbits[i]; // set 1 to the i-th bit
    }
    else 
    {
      value &= gnbits[i]; // set 0 to the i-th bit
    }
  }

  ((Standard_Byte*)((Standard_Byte**)myData)[islice])[ibyte] = value;
}

Standard_Byte Voxel_ColorDS::Get(const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const
{
  Standard_Byte ret = 0;
  Standard_Integer ibit = 4 * (ix + myNbX * iy + myNbXY * iz);
  Standard_Integer islice = ibit >> 8;

  // If the slice of data is not allocated, it means that its values are 0.
  if (!((Standard_Byte**)myData)[islice])
    return ret;

  // Index within 8 bytes of the slice.
  Standard_Integer ibit_in_current_slice = ibit - (islice << 8);
  Standard_Integer ibyte = ibit_in_current_slice >> 3;

  // Value (byte)
  Standard_Byte value = ((Standard_Byte*)((Standard_Byte**)myData)[islice])[ibyte];

  // Position of data in the 8 bit-"value".
  Standard_Integer shift = ibit_in_current_slice - (ibyte << 3);

  // Return a byte with 4 first bits filled-in by the value.
  Standard_Integer i = 0, j = 0, nb = 4; // first part of byte
  if (shift == 4)
  {
    // second part of byte
    i = 4; 
    nb = 8;
  }

  for (; i < nb; i++, j++)
  {
    if (value & gbits[i])    // if i-th bit is 1
    {
      ret |= gbits[j]; // set 1 to the j-th bit
    }
  }

  return ret;
}