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#include <Storage_InternalData.ixx>
Storage_InternalData::Storage_InternalData() : myObjId(1), myTypeId(1)
{
}
void Storage_InternalData::Clear()
{
myTypeId = 1;
myObjId = 1;
myReadArray.Nullify();
myPtoA.Clear();
myTypeBinding.Clear();
}
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