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//=======================================================================
// File: StlMesh_MeshExplorer.cxx
// Created: Mon Sep 25 11:28:00 1995
// Author: Philippe GIRODENGO
// Copyright: Matra Datavision
#include <StlMesh_MeshExplorer.ixx>
#include <StlMesh_MeshTriangle.hxx>
//=======================================================================
//function : StlMesh_MeshExplorer
//design :
//warning :
//=======================================================================
StlMesh_MeshExplorer::StlMesh_MeshExplorer(const Handle(StlMesh_Mesh)& M)
: domainIndex (0), nbTriangles (0) ,triangleIndex (0) { mesh = M;}
//=======================================================================
//function : Deflection
//design :
//warning :
//=======================================================================
Standard_Real StlMesh_MeshExplorer::Deflection() const
{ return mesh->Deflection (domainIndex);}
//=======================================================================
//function : InitTriangle
//design :
//warning :
//=======================================================================
void StlMesh_MeshExplorer::InitTriangle(const Standard_Integer DomainIndex)
{
triangleIndex = 1;
domainIndex = DomainIndex;
nbTriangles = mesh->NbTriangles (domainIndex);
if (nbTriangles > 0) {
trianglesdef.Assign (mesh->Triangles (DomainIndex));
trianglesVertex.Assign (mesh->Vertices (DomainIndex));
const Handle (StlMesh_MeshTriangle) trian = trianglesdef.First();
trian->GetVertexAndOrientation (v1,v2,v3,xn,yn,zn);
}
}
//=======================================================================
//function : NextTriangle
//design :
//warning :
//=======================================================================
void StlMesh_MeshExplorer::NextTriangle()
{
triangleIndex++;
if (triangleIndex <= nbTriangles) {
const Handle (StlMesh_MeshTriangle) trian = trianglesdef.Value (triangleIndex);
trian->GetVertexAndOrientation (v1,v2,v3,xn,yn,zn);
}
}
//=======================================================================
//function : TriangleVertices
//design :
//warning :
//=======================================================================
void StlMesh_MeshExplorer::TriangleVertices(Standard_Real& X1, Standard_Real& Y1,
Standard_Real& Z1, Standard_Real& X2,
Standard_Real& Y2, Standard_Real& Z2,
Standard_Real& X3, Standard_Real& Y3,
Standard_Real& Z3) const
{
Standard_NoSuchObject_Raise_if (triangleIndex > nbTriangles, " StlMesh_MeshExplorer::TriangleVertices");
X1 = (trianglesVertex.Value(v1)).X();
Y1 = (trianglesVertex.Value(v1)).Y();
Z1 = (trianglesVertex.Value(v1)).Z();
X2 = (trianglesVertex.Value(v2)).X();
Y2 = (trianglesVertex.Value(v2)).Y();
Z2 = (trianglesVertex.Value(v2)).Z();
X3 = (trianglesVertex.Value(v3)).X();
Y3 = (trianglesVertex.Value(v3)).Y();
Z3 = (trianglesVertex.Value(v3)).Z();
}
//=======================================================================
//function : TriangleDirection
//design :
//warning :
//=======================================================================
void StlMesh_MeshExplorer::TriangleOrientation(Standard_Real& Xn, Standard_Real& Yn, Standard_Real& Zn) const
{
Xn = xn;
Yn = yn;
Zn = zn;
}
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