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//=======================================================================
// File: StlMesh_MeshDomain.cxx
// Created: Mon Sep 25 11:24:02 1995
// Author: Philippe GIRODENGO
// Copyright: Matra Datavision
#include <StlMesh_MeshDomain.ixx>
#include <StlMesh_MeshTriangle.hxx>
#include <Precision.hxx>
#include <gp_XYZ.hxx>
//=======================================================================
//function : StlMesh_MeshDomain
//design :
//warning :
//=======================================================================
StlMesh_MeshDomain::StlMesh_MeshDomain() : deflection (Precision::Confusion ()), nbVertices (0), nbTriangles (0)
{
}
//=======================================================================
//function : StlMesh_MeshDomain
//design :
//warning :
//=======================================================================
StlMesh_MeshDomain::StlMesh_MeshDomain(const Standard_Real Deflection)
: deflection (Deflection), nbVertices (0), nbTriangles (0) { }
//=======================================================================
//function : AddTriangle
//design :
//warning :
//=======================================================================
Standard_Integer StlMesh_MeshDomain::AddTriangle(const Standard_Integer V1,
const Standard_Integer V2, const Standard_Integer V3,
const Standard_Real Xn, const Standard_Real Yn,
const Standard_Real Zn)
{
const Handle (StlMesh_MeshTriangle) tri = new StlMesh_MeshTriangle (V1, V2, V3, Xn, Yn, Zn);
trianglesVertex.Append (tri);
nbTriangles++;
return nbTriangles;
}
//=======================================================================
//function : AddVertex
//design :
//warning :
//=======================================================================
Standard_Integer StlMesh_MeshDomain::AddVertex(const Standard_Real X, const Standard_Real Y, const Standard_Real Z)
{
gp_XYZ Vx (X, Y, Z);
vertexCoords.Append (Vx);
nbVertices++;
return nbVertices;
}
//=======================================================================
//function : AddOnlyNewVertex
//design : Adds the vertex only if X and Y and Z doesn`t already exists.
//=======================================================================
Standard_Integer StlMesh_MeshDomain::AddOnlyNewVertex(const Standard_Real X,
const Standard_Real Y,
const Standard_Real Z,
Standard_Boolean& IsNew)
{
gp_XYZ Vx (X, Y, Z);
IsNew = Standard_True;
vertexCoords.Append (Vx);
nbVertices++;
return nbVertices;
}
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