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#include <Prs3d_Projector.ixx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <gp_Trsf.hxx>
#include <gp_Ax3.hxx>
Prs3d_Projector::Prs3d_Projector (const HLRAlgo_Projector& HLPr): MyProjector(HLPr)
{}
Prs3d_Projector::Prs3d_Projector (const Standard_Boolean Pers,
const Quantity_Length Focus,
const Quantity_Length DX,
const Quantity_Length DY,
const Quantity_Length DZ,
const Quantity_Length XAt,
const Quantity_Length YAt,
const Quantity_Length ZAt,
const Quantity_Length XUp,
const Quantity_Length YUp,
const Quantity_Length ZUp)
{
gp_Pnt At (XAt,YAt,ZAt);
gp_Dir Zpers (DX,DY,DZ);
gp_Dir Ypers (XUp,YUp,ZUp);
gp_Dir Xpers = Ypers.Crossed(Zpers);
gp_Ax3 Axe (At, Zpers, Xpers);
gp_Trsf T;
T.SetTransformation(Axe);
MyProjector = HLRAlgo_Projector(T,Pers,Focus);
}
HLRAlgo_Projector Prs3d_Projector::Projector () const
{
return MyProjector;
}
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