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#define IMP120100 //GG 01/01/00 Add SetColor() methods
#include <Prs3d_ArrowAspect.ixx>
Prs3d_ArrowAspect::Prs3d_ArrowAspect ()
: myAngle(PI/180.*10), myLength(1.) {
#ifdef IMP120100
myArrowAspect =
new Graphic3d_AspectLine3d (
Quantity_Color(Quantity_NOC_WHITE), Aspect_TOL_SOLID, 1.0);
#endif
}
Prs3d_ArrowAspect::Prs3d_ArrowAspect (const Quantity_PlaneAngle anAngle,
const Quantity_Length aLength)
: myAngle(anAngle), myLength(aLength) {
#ifdef IMP120100
myArrowAspect =
new Graphic3d_AspectLine3d (
Quantity_Color(Quantity_NOC_WHITE), Aspect_TOL_SOLID, 1.0);
#endif
}
void Prs3d_ArrowAspect::SetAngle ( const Quantity_PlaneAngle anAngle) {
Prs3d_InvalidAngle_Raise_if ( anAngle <= 0. ||
anAngle >= PI /2. , "");
myAngle = anAngle;
}
Quantity_PlaneAngle Prs3d_ArrowAspect::Angle () const
{
return myAngle;
}
void Prs3d_ArrowAspect::SetLength ( const Quantity_Length aLength)
{
myLength = aLength;
}
Quantity_Length Prs3d_ArrowAspect::Length () const
{
return myLength;
}
void Prs3d_ArrowAspect::Print (Standard_OStream& s) const {
s << "ArrowAspect: Length: " << myLength << " Angle: " << myAngle;
}
#ifdef IMP120100
void Prs3d_ArrowAspect::SetColor(const Quantity_Color &aColor) {
myArrowAspect->SetColor(aColor);
}
void Prs3d_ArrowAspect::SetColor(const Quantity_NameOfColor aColor) {
SetColor(Quantity_Color(aColor));
}
Handle(Graphic3d_AspectLine3d) Prs3d_ArrowAspect::Aspect() const {
return myArrowAspect;
}
#endif
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