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#include <Prs2d_AspectRoot.ixx>
#include <Prs2d_AspectName.hxx>
Prs2d_AspectRoot::Prs2d_AspectRoot( const Prs2d_AspectName anAspectName ):
myAspectName( anAspectName ) {}
Prs2d_AspectName Prs2d_AspectRoot::GetAspectName() const
{ return myAspectName; }
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