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#include <OpenGl_tgl_all.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tgl_subrvis.hxx>
void EXPORT
call_togl_background
(
CALL_DEF_VIEW * aview
)
{
TEL_COLOUR col;
col.rgb[0] = aview->DefWindow.Background.r,
col.rgb[1] = aview->DefWindow.Background.g,
col.rgb[2] = aview->DefWindow.Background.b;
call_subr_set_background (aview->WsId, &col);
return;
}
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