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#include <OpenGl_tgl_all.hxx>
#include <OpenGl_cmn_varargs.hxx>
#include <OpenGl_tsm_ws.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <GL/gl.h>
extern GLboolean g_fList;
void EXPORT call_togl_backfacing ( CALL_DEF_VIEW* aView ) {
CMN_KEY_DATA key;
key.ldata = aView -> Backfacing;
TsmSetWSAttri ( aView -> WsId, WSBackfacing, &key );
g_fList = GL_FALSE;
} /* end call_togl_backfacing */
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