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#include <OpenGl_tgl_all.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tgl_funcs.hxx>
void EXPORT
call_togl_activateview
(
CALL_DEF_VIEW * aview
)
{
if (aview->WsId != -1)
call_func_post_struct (aview->WsId, aview->ViewId, ( float )1.0);
return;
}
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