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#include <OpenGl_FontMgr.hxx>
#include <Standard_Stream.hxx>
#include <FTGL/FTGLTextureFont.h>
#include <GL/gl.h>
#undef TRACE
#define DEFAULT_FONT_HEIGHT 16
float h_scale = 0;
void dump_texture( int id);
class Font_DataMap:
public NCollection_DataMap< Handle(TCollection_HAsciiString),
Handle(TCollection_HAsciiString)>
{
public:
inline Font_DataMap
(const Standard_Integer NbBuckets = 1,
const Handle(NCollection_BaseAllocator)& theAllocator = 0L)
: NCollection_DataMap<Handle(TCollection_HAsciiString),
Handle(TCollection_HAsciiString)> (NbBuckets, theAllocator)
{}
inline Font_DataMap (const Font_DataMap& theOther)
: NCollection_DataMap<Handle(TCollection_HAsciiString),
Handle(TCollection_HAsciiString)> (theOther)
{}
friend Standard_Boolean IsEqual( const Handle(TCollection_HAsciiString)& h1,
const Handle(TCollection_HAsciiString)& h2 );
};
inline Standard_Boolean
IsEqual( const Handle(TCollection_HAsciiString)& h1,
const Handle(TCollection_HAsciiString)& h2 )
{
return (!h1->IsLess(h2) && !h1->IsGreater(h2));
}
OpenGl_FontMgr::OpenGl_FontMgr()
: _CurrentFontId(-1),
_XCurrentScale(1.f),
_YCurrentScale(1.f)
{
}
OpenGl_FontMgr* OpenGl_FontMgr::instance()
{
static OpenGl_FontMgr* _mgr = NULL;
if ( _mgr == NULL )
{
_mgr = new OpenGl_FontMgr();
_mgr->_initializeFontDB();
}
return _mgr;
}
void OpenGl_FontMgr::_initializeFontDB()
{
Handle(OSD_FontMgr) fntMgr = OSD_FontMgr::GetInstance();
FT_Library library;
// FIXME: FT_Done_FreeType( library ) should be called on exit
int error = FT_Init_FreeType( &library );
if ( !fntMgr.IsNull() && !error) {
OSD_NListOfSystemFont fontList = fntMgr->GetAvalableFonts();
if ( fontList.Size() != 0 ) {
OSD_NListOfSystemFont::Iterator it(fontList);
for ( ; it.More(); it.Next() ) {
OGLFont_SysInfo* info = new OGLFont_SysInfo();
if ( it.Value()->FontAspect() == OSD_FA_Regular ) {
//this workaround for fonts with names dependent on system locale.
//for example: "Times New Roman Fett Kursive" or "Times New Roman Gras Italiqui"
FT_Face ftFace;
error = FT_New_Face(library,
it.Value()->FontPath()->ToCString(), 0, &ftFace);
if ( !error ) {
if ( ftFace->style_flags == 0 ) {
info->SysFont = it.Value();
}
else {
//new aspect detected for current font item
#ifdef TRACE
cout << "TKOpenGl::initializeFontDB() detected new font!\n"
<< "\tFont Previous Name: " << it.Value()->FontName()->ToCString() << endl
<< "\tFont New Name: " << ftFace->family_name << endl
<< "\tFont Aspect: " << ftFace->style_flags << endl;
#endif
OSD_FontAspect aspect = OSD_FA_Regular;
if ( ftFace->style_flags == (FT_STYLE_FLAG_ITALIC | FT_STYLE_FLAG_BOLD) )
aspect = OSD_FA_BoldItalic;
else if ( ftFace->style_flags == FT_STYLE_FLAG_ITALIC )
aspect = OSD_FA_Italic;
else if ( ftFace->style_flags == FT_STYLE_FLAG_BOLD )
aspect = OSD_FA_Bold;
#ifdef TRACE
cout << "\tOSD_FontAspect: " << aspect << endl;
#endif
Handle(TCollection_HAsciiString) aFontName =
new TCollection_HAsciiString( ftFace->family_name );
info->SysFont = new OSD_SystemFont( aFontName, aspect, it.Value()->FontPath() );
}
FT_Done_Face(ftFace);
}
else
continue;
} else {
info->SysFont = it.Value();
}
_FontDB.Append(info);
}
}
}
#ifdef TRACE
if ( !_FontDB.Size() ) {
cout << "\nTKOpenGl::initializeFontDB() FAILED!!!\n"
<< "No fonts detected in the system!\n"
<< "Text rendering in 3D viewer will not be available." << endl;
}
#endif
}
bool OpenGl_FontMgr::requestFontList( Graphic3d_NListOfHAsciiString& lst)
{
FontDBIt DBit(_FontDB);
lst.Clear();
for ( ; DBit.More(); DBit.Next() ) {
lst.Append( DBit.Value()->SysFont->FontName() );
}
return true;
}
// Empty fontName means that ANY family name can be used.
// fontAspect == OSD_FA_Undefined means ANY font aspect is acceptable.
// fontheight == -1 means ANY font height is acceptable.
int OpenGl_FontMgr::request_font( const Handle(TCollection_HAsciiString)& fontName,
const OSD_FontAspect fontAspect,
const Standard_Integer fontHeight )
{
Standard_Integer aFontHeight = fontHeight;
if ( aFontHeight < 2 && aFontHeight != -1 )
{
#ifdef TRACE
cout << "TKOpenGl::request_font\n"
<< " Error: font height is invalid!!!\n"
<< " font height:" << aFontHeight << "\n";
#endif //TRACE
return -1;
}
#ifdef TRACE
cout << "TKOpenGl::request_font\n"
<< " font name: " << fontName->ToCString() << endl
<< " font aspect: " << fontAspect << endl
<< " font height: " << aFontHeight << endl;
#endif
GLCONTEXT ctx = GET_GL_CONTEXT();
//check for font
FontDBIt DBit(_FontDB);
#ifdef TRACE
cout << "Searching font in font database...\n";
#endif
for ( ; DBit.More(); DBit.Next() ) {
// san (23.07.2010): comparing font names in case-insensitive mode,
// as on SUN and SGI system font names are in lower-case
if ( fontName->IsEmpty() || DBit.Value()->SysFont->FontName()->IsSameString(fontName, Standard_False) ) {
#ifdef TRACE
cout << "\tName is found...\n\tCheking aspect...\n";
#endif
//check for font aspect
if (fontAspect != OSD_FA_Undefined && DBit.Value()->SysFont->FontAspect() != fontAspect) {
#ifdef TRACE
cout << "\tAspect of candidate font: " << DBit.Value()->SysFont->FontAspect() << endl;
cout << "\tAspects are not equal! Continue seaching...\n";
#endif
continue;
}
#ifdef TRACE
cout << "\tAspect is found...\n\tCheking height...\n";
#endif
//check for fixed height
if (DBit.Value()->SysFont->FontHeight() != -1) {
#ifdef TRACE
cout << "\tChecking fixed height: " << DBit.Value()->SysFont->FontHeight() << endl;
#endif
//fixed height font
if ( aFontHeight != -1 && DBit.Value()->SysFont->FontHeight() != aFontHeight ){
#ifdef TRACE
cout << "\tHeights are not equal! Continue seaching...\n";
#endif
continue;
}
else
{
// We need to remember the font height to be used
if ( aFontHeight == -1 )
aFontHeight = DBit.Value()->SysFont->FontHeight();
#ifdef TRACE
cout << "\tHeight is found\n";
#endif
}
}
else
{
// If font height is not specified -> use DEFAULT_FONT_HEIGHT for variable-height fonts
if ( aFontHeight == -1 )
aFontHeight = DEFAULT_FONT_HEIGHT;
#ifdef TRACE
cout << "\tFont has variable height == -1. height is found\n";
#endif
}
#ifdef TRACE
cout << "\tChecking font manager cache...\n";
#endif
//check in loaded fonts
IDList::Iterator fIt(DBit.Value()->GeneratedFonts);
for ( ; fIt.More(); fIt.Next() ) {
OGLFont_Cache cache = _FontCache.Find( fIt.Value() );
if ( cache.FontHeight == aFontHeight && cache.GlContext == ctx ) {
//requested font is generated already
#ifdef TRACE
cout << "\tRequested font is generated already\n\tId = " ;
cout << fIt.Value() << endl;
#endif
_CurrentFontId = fIt.Value();
return _CurrentFontId;
} else {
#ifdef TRACE
cout << "\t\tHeights or contexts are not equal:\n"
<< "\t\t\tfont height: " << aFontHeight << "\tchache height: " << cache.FontHeight << endl
<< "\t\t\tfont context: " << ctx << "\tchache context: " << cache.GlContext << endl;
cout << "\t\tContinue searching in cache...\n";
#endif
}
}
#ifdef TRACE
cout << "\tRequested font is not found among genarated fonts.\n\tCreating new...\n";
#endif
//if not found in generated fonts
//create new
FTGLTextureFont* font = new FTGLTextureFont(DBit.Value()->SysFont->FontPath()->ToCString());
//by default creates regular font
if ( ! font || font->Error() != FT_Err_Ok) {
#ifdef TRACE
cout << "\t\tError during creation FTGL font object!\n";
#endif
return -1;
}
if ( ! font->FaceSize( aFontHeight) || font->Error() != FT_Err_Ok ){
#ifdef TRACE
cout << "\t\tError during setup FTGL font height!\n";
#endif
return -1;
}
font->UseDisplayList( false );
//put font to cache
OGLFont_Cache cache;
cache.Font = font;
cache.FontHeight = aFontHeight;
cache.GlContext = ctx;
_CurrentFontId =_FontCache.Size() + 1;
_FontCache.Bind( _CurrentFontId, cache );
DBit.Value()->GeneratedFonts.Append(_CurrentFontId);
#ifdef TRACE
cout << "TKOpenGl::Loaded New FTGL font:\n"
<< " font name: " << fontName->ToCString() << "\n"
<< " font aspect: ";
switch( fontAspect )
{
case OSD_FA_Bold:
cout << "OSD_FA_Bold\n";
break;
case OSD_FA_BoldItalic:
cout << "OSD_FA_BoldItalic\n";
break;
case OSD_FA_Italic:
cout << "OSD_FA_Italic\n";
break;
case OSD_FA_Regular:
cout << "OSD_FA_Regular\n";
break;
default:
cout << "OSD_FA_Undefined\n";
break;
}
cout << " font height: "<<aFontHeight<<"\n";
cout << " font id: " << _CurrentFontId << "\n";
#endif
return _CurrentFontId;
}
}
//invalid family name
#ifdef TRACE
cout << "\n---Invalid Family Name!!!---\n";
#endif
return -1;
}
void OpenGl_FontMgr::render_text( const Standard_Integer id, const wchar_t* text,
const Standard_Boolean is2d )
{
#ifdef TRACE
cout << "TKOpenGl::render_text\n"
<< "\tfont id = " << id << endl
<< "\ttext = " << text << endl;
#endif
if ( text && _FontCache.IsBound( id ) ) {
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glScalef( _XCurrentScale, _YCurrentScale, 1 );
static GLint param;// = new GLint;
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, ¶m);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
GLboolean enableAlpha = glIsEnabled(GL_ALPHA_TEST);
if (!enableAlpha) {
glAlphaFunc(GL_GEQUAL, 0.285f);
glEnable(GL_ALPHA_TEST);
}
OGLFont_Cache cache = _FontCache.Find( id );
cache.Font->Render( text );
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, param);
if( !enableAlpha )
glDisable(GL_ALPHA_TEST);
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
}
void OpenGl_FontMgr::render_text ( const wchar_t* text, const Standard_Boolean is2d )
{
render_text( _CurrentFontId, text, is2d );
}
const FTFont* OpenGl_FontMgr::fontById (const Standard_Integer id)
{
return _FontCache.IsBound( id ) ? _FontCache.Find( id ).Font: NULL;
}
Standard_ShortReal OpenGl_FontMgr::computeWidth( const Standard_Integer id, const wchar_t* text )
{
if( !_FontCache.IsBound( id ) )
return 0.f;
OGLFont_Cache cache = _FontCache.Find( id );
Standard_ShortReal w = cache.Font->Advance( text );
return w;
}
void OpenGl_FontMgr::setCurrentScale (const Standard_ShortReal xScale,
const Standard_ShortReal yScale)
{
_XCurrentScale = xScale;
_YCurrentScale = yScale;
}
#include <AlienImage_BMPAlienData.hxx>
#include <OSD_File.hxx>
#include <OSD_Protection.hxx>
#include <Aspect_GenericColorMap.hxx>
#include <Image_ColorImage.hxx>
#include <Quantity_Color.hxx>
void dump_texture( int id)
{
Handle(AlienImage_BMPAlienData) image = new AlienImage_BMPAlienData();
if (!glIsTexture(id))
return;
unsigned char* pixels = new unsigned char[8192*1024];
memset( pixels, 0, 8192*1024 );
static int index = 0;
index++;
glBindTexture(GL_TEXTURE_2D, id );
glGetTexImage( GL_TEXTURE_2D ,
0,
GL_ALPHA,
GL_UNSIGNED_BYTE,
pixels );
Handle(Image_ColorImage) anImage = new Image_ColorImage( 0, 0, 1024, 8192 );
Aspect_ColorPixel mark( Quantity_Color (0.,0.5,1., Quantity_TOC_RGB ) ),
space( Quantity_Color (1.,1.,1., Quantity_TOC_RGB ) );
for( int i = 0; i < 1024; i++ ) {
for (int j = 0; j < 8192; j++ )
if (pixels[i*8192+j]>0) {
anImage->SetPixel( anImage->LowerX()+i,
anImage->LowerY()+j,
mark );
}
else {
anImage->SetPixel( anImage->LowerX()+i,
anImage->LowerY()+j,
space );
}
}
image->FromImage( anImage );
TCollection_AsciiString name( index );
name.Prepend( "D:\\Temp_image" );
name += ".bmp";
OSD_File file ( name );
file.Build( OSD_WriteOnly, OSD_Protection());
image->Write(file);
file.Close();
delete []pixels;
}
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