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-- File: NLPlate_HPG1Constraint.cdl
-- Created: Fri Apr 17 15:14:22 1998
-- Author: Andre LIEUTIER
-- <alr@sgi63>
---Copyright: Matra Datavision 1998
class HPG1Constraint from NLPlate inherits HGPPConstraint from NLPlate
---Purpose: define a PinPoint (no G0) G1 Constraint used to load a Non
-- Linear Plate
uses
XY from gp,
D1 from Plate
is
Create(UV : XY; D1T : D1 from Plate) returns mutable HPG1Constraint;
-- create a G1 Constraint
--
SetIncrementalLoadAllowed(me: mutable; ILA : Boolean)
is redefined;
-- If True, allow the Constraint to be loaded incrementally during optimization
-- default is False
--
SetOrientation(me: mutable; Orient : Integer = 0)
is redefined;
-- set the orientation (meaningless for non G1 Constraints)
-- -1 means that the Surface Normal have to be -1*the Constraint Normal
-- 0 means that G1 constraint is up to a normal inversion (default value)
-- 1 means that the Surface Normal have to be equal to the Constraint Normal.
-- remarks : within the current implementation, this is effective only in case of
-- incremental loading computation
IncrementalLoadAllowed(me) returns Boolean
is redefined;
-- If True, allow the Constraint to be loaded incrementally during optimization
-- default is False
--
ActiveOrder(me) returns Integer
is redefined;
-- returns the constraint active order, i.e. the maximum between
-- -- the initial constraint i.e 1 (for G1 Constraints)
--
--
IsG0(me) returns Boolean
is redefined;
Orientation(me: mutable) returns Integer
is redefined;
-- set the orientation (meaningless for non G1 Constraints)
-- -1 means that the Surface Normal have to be -1*the Constraint Normal
-- 0 means that G1 constraint is up to a normal inversion (default value)
-- 1 means that the Surface Normal have to be equal to the Constraint Normal.
-- remarks : within the current implementation, this is effective only in case of
-- incremental loading computation
--
G1Target(me) returns D1 from Plate
---C++: return const &
is redefined;
fields
IncrementalLoadingAllowed : Boolean;
myG1Target : D1 from Plate;
myOrientation : Integer;
end;
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