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#include <IntSurf_QuadricTool.ixx>
#include <gp_Sphere.hxx>
#include <gp_Cylinder.hxx>
Standard_Real IntSurf_QuadricTool::Tolerance (const IntSurf_Quadric& Q) {
switch (Q.TypeQuadric()) {
case GeomAbs_Sphere:
return 2.e-6*Q.Sphere().Radius();
case GeomAbs_Cylinder:
return 2.e-6*Q.Cylinder().Radius();
default:
break;
}
return(1e-6);
}
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