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#include <IFSelect_SelectPointed.ixx>
#include <TColStd_MapOfTransient.hxx>
IFSelect_SelectPointed::IFSelect_SelectPointed ()
: theset (Standard_False) { }
void IFSelect_SelectPointed::Clear()
{ theitems.Clear(); theset = Standard_False; }
Standard_Boolean IFSelect_SelectPointed::IsSet () const
{ return theset; }
void IFSelect_SelectPointed::SetEntity
(const Handle(Standard_Transient)& ent)
{
theitems.Clear();
theset = Standard_True;
if (ent.IsNull()) return;
theitems.Append (ent);
}
void IFSelect_SelectPointed::SetList
(const Handle(TColStd_HSequenceOfTransient)& list)
{
theitems.Clear();
theset = Standard_True;
if (list.IsNull()) return;
Standard_Integer i,nb = list->Length();
for (i = 1; i <= nb; i ++) theitems.Append (list->Value(i));
}
// .... Editions
Standard_Boolean IFSelect_SelectPointed::Add
(const Handle(Standard_Transient)& item)
{
if (item.IsNull()) return Standard_False;
for (Standard_Integer i = theitems.Length(); i >= 1; i --)
if (item == theitems.Value(i)) return Standard_False;
theitems.Append(item);
theset = Standard_True;
return Standard_True;
}
Standard_Boolean IFSelect_SelectPointed::Remove
(const Handle(Standard_Transient)& item)
{
if (item.IsNull()) return Standard_False;
for (Standard_Integer i = theitems.Length(); i >= 1; i --)
if (item == theitems.Value(i)) { theitems.Remove(i); return Standard_True;}
return Standard_True;
}
Standard_Boolean IFSelect_SelectPointed::Toggle
(const Handle(Standard_Transient)& item)
{
if (item.IsNull()) return Standard_False;
Standard_Integer num = 0;
for (Standard_Integer i = theitems.Length(); i >= 1; i --)
if (item == theitems.Value(i)) num = i;
if (num == 0) theitems.Append(item);
else theitems.Remove(num);
return (num == 0);
}
Standard_Boolean IFSelect_SelectPointed::AddList
(const Handle(TColStd_HSequenceOfTransient)& list)
{
// Optimise avec une Map
Standard_Boolean res = Standard_False;
if (list.IsNull()) return res;
Standard_Integer i, nb = theitems.Length(), nl = list->Length();
TColStd_MapOfTransient deja (nb+nl+1);
for (i = 1; i <= nb; i ++) deja.Add (theitems.Value(i));
for (i = 1; i <= nl; i ++) {
if (!deja.Contains (list->Value(i)) ) theitems.Append (list->Value(i));
}
theset = Standard_True;
return res;
}
Standard_Boolean IFSelect_SelectPointed::RemoveList
(const Handle(TColStd_HSequenceOfTransient)& list)
{
Standard_Boolean res = Standard_False;
if (list.IsNull()) return res;
Standard_Integer i, nb = list->Length();
for (i = 1; i <= nb; i ++) res |= Remove (list->Value(i));
return res;
}
Standard_Boolean IFSelect_SelectPointed::ToggleList
(const Handle(TColStd_HSequenceOfTransient)& list)
{
Standard_Boolean res = Standard_True;
if (list.IsNull()) return res;
Standard_Integer i, nb = list->Length();
for (i = 1; i <= nb; i ++) res |= Toggle (list->Value(i));
return res;
}
// .... Consultations
Standard_Integer IFSelect_SelectPointed::Rank
(const Handle(Standard_Transient)& item) const
{
if (item.IsNull()) return 0;
for (Standard_Integer i = theitems.Length(); i >= 1; i --)
if (item == theitems.Value(i)) return i;
return 0;
}
Standard_Integer IFSelect_SelectPointed::NbItems () const
{ return theitems.Length(); }
Handle(Standard_Transient) IFSelect_SelectPointed::Item
(const Standard_Integer num) const
{
Handle(Standard_Transient) item;
if (num <= 0 || num > theitems.Length()) return item;
return theitems.Value(num);
}
void IFSelect_SelectPointed::Update
(const Handle(Interface_CopyControl)& control)
{
Standard_Integer nb = theitems.Length();
for (Standard_Integer i = nb; i > 0; i --) {
Handle(Standard_Transient) enfr, ento;
enfr = theitems.Value(i);
if (!control->Search(enfr,ento)) theitems.Remove(i);
else theitems.SetValue(i,ento);
}
}
void IFSelect_SelectPointed::Update
(const Handle(IFSelect_Transformer)& trf)
{
Standard_Integer nb = theitems.Length();
for (Standard_Integer i = nb; i > 0; i --) {
Handle(Standard_Transient) enfr, ento;
enfr = theitems.Value(i);
if (!trf->Updated(enfr,ento)) theitems.Remove(i);
else theitems.SetValue(i,ento);
}
}
// .... Actions Generales
Interface_EntityIterator IFSelect_SelectPointed::RootResult
(const Interface_Graph& G) const
{
Interface_EntityIterator result;
Standard_Integer nb = theitems.Length();
for (Standard_Integer i = 1; i <= nb; i ++) {
Handle(Standard_Transient) item = theitems.Value(i);
if (G.EntityNumber(item) > 0) result.GetOneItem(item);
}
return result;
}
TCollection_AsciiString IFSelect_SelectPointed::Label () const
{ return TCollection_AsciiString ("Pointed Entities"); }
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