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// File Graphic3d_VertexNT.cxx
// Created 27/08/97
// Author PCT
// Modified: 03-02-98 : FMN ; Add Flag Normal
//-Copyright MatraDatavision 1997
//-Version
//-Design Declaration des variables specifiques aux points
//-Warning Un point est defini par ses coordonnees et sa normale et des coordonnees texture
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Graphic3d_VertexNT.ixx>
//-Aliases
//-Global data definitions
// -- la normale au point
// MyTX, MyTY : Standard_Real;
//-Constructors
//-Destructors
//-Methods, in order
Graphic3d_VertexNT::Graphic3d_VertexNT ():
Graphic3d_VertexN (0.0, 0.0, 0.0, 0.0, 0.0, 1.0),
MyTX(0.0),
MyTY(0.0) {
}
Graphic3d_VertexNT::Graphic3d_VertexNT (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ,const Standard_Real ATX,const Standard_Real ATY,const Standard_Boolean FlagNormalise):
Graphic3d_VertexN (0.0, 0.0, 0.0, 0.0, 0.0, 1.0,FlagNormalise),
MyTX(ATX),
MyTY(ATY) {
}
Graphic3d_VertexNT::Graphic3d_VertexNT (const Graphic3d_Vertex& APoint, const Graphic3d_Vector& AVector,const Standard_Real ATX,const Standard_Real ATY,const Standard_Boolean FlagNormalise):
Graphic3d_VertexN (APoint, AVector,FlagNormalise),
MyTX(ATX),
MyTY(ATY) {
}
void Graphic3d_VertexNT::SetTextureCoordinate(const Standard_Real ATX,const Standard_Real ATY)
{
MyTX = ATX;
MyTY = ATY;
}
void Graphic3d_VertexNT::TextureCoordinate(Standard_Real& ATX,Standard_Real& ATY) const
{
ATX = MyTX;
ATY = MyTY;
}
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