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// File Graphic3d_VertexN.cxx
// Created Fevrier 1992
// Author NW,JPB,CAL
// Modified: 03-02-98 : FMN ; Add Flag Normal
// Modified: 15-09-98 : CAL ; Modification champ definissant la normale
// pour permettre l'entrelacement des coordonnees dans Optimizer.
//-Copyright MatraDatavision 1991,1992
//-Version
//-Design Declaration des variables specifiques aux points
//-Warning Un point est defini par ses coordonnees et sa normale
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Graphic3d_VertexN.ixx>
//-Aliases
//-Global data definitions
//-Constructors
//-Destructors
//-Methods, in order
Graphic3d_VertexN::Graphic3d_VertexN ():
Graphic3d_Vertex (0.0, 0.0, 0.0) {
MyDX = 0.0,
MyDY = 0.0,
MyDZ = 1.0;
}
Graphic3d_VertexN::Graphic3d_VertexN (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Standard_Boolean FlagNormalise):
Graphic3d_Vertex (AX, AY, AZ) {
MyDX = (Standard_ShortReal ) ANX,
MyDY = (Standard_ShortReal ) ANY,
MyDZ = (Standard_ShortReal ) ANZ;
}
Graphic3d_VertexN::Graphic3d_VertexN (const Graphic3d_Vertex& APoint, const Graphic3d_Vector& AVector, const Standard_Boolean FlagNormalise):
Graphic3d_Vertex (APoint) {
Standard_Real ANX, ANY, ANZ;
AVector.Coord (ANX, ANY, ANZ);
MyDX = (Standard_ShortReal ) ANX,
MyDY = (Standard_ShortReal ) ANY,
MyDZ = (Standard_ShortReal ) ANZ;
}
void Graphic3d_VertexN::SetNormal (const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Standard_Boolean FlagNormalise) {
MyDX = (Standard_ShortReal ) ANX,
MyDY = (Standard_ShortReal ) ANY,
MyDZ = (Standard_ShortReal ) ANZ;
}
void Graphic3d_VertexN::Normal (Standard_Real& ANX, Standard_Real& ANY, Standard_Real& ANZ) const {
ANX = MyDX,
ANY = MyDY,
ANZ = MyDZ;
}
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