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// File Graphic3d_Vertex.cxx
// Created Fevrier 1992
// Author NW,JPB,CAL
//-Copyright MatraDatavision 1991,1992
//-Version
//-Design Declaration des variables specifiques aux points
//-Warning Un point est defini par ses coordonnees
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Graphic3d_Vertex.ixx>
//-Aliases
//-Global data definitions
// -- les coordonnees du point
// MyX : Standard_ShortReal;
// MyY : Standard_ShortReal;
// MyZ : Standard_ShortReal;
//-Constructors
//-Destructors
//-Methods, in order
Graphic3d_Vertex::Graphic3d_Vertex ():
MyX (Standard_ShortReal (0.0)),
MyY (Standard_ShortReal (0.0)),
MyZ (Standard_ShortReal (0.0)) {
}
Graphic3d_Vertex::Graphic3d_Vertex (const Graphic3d_Vertex& P) {
MyX = Standard_ShortReal (P.X ());
MyY = Standard_ShortReal (P.Y ());
MyZ = Standard_ShortReal (P.Z ());
}
Graphic3d_Vertex::Graphic3d_Vertex (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ):
MyX (Standard_ShortReal (AX)),
MyY (Standard_ShortReal (AY)),
MyZ (Standard_ShortReal (AZ)) {
}
void Graphic3d_Vertex::Coord (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const {
X = Standard_Real (MyX);
Y = Standard_Real (MyY);
Z = Standard_Real (MyZ);
}
Standard_Real Graphic3d_Vertex::X () const {
return Standard_Real (MyX);
}
Standard_Real Graphic3d_Vertex::Y () const {
return Standard_Real (MyY);
}
Standard_Real Graphic3d_Vertex::Z () const {
return Standard_Real (MyZ);
}
void Graphic3d_Vertex::SetCoord (const Standard_Real Xnew, const Standard_Real Ynew, const Standard_Real Znew) {
MyX = Standard_ShortReal (Xnew);
MyY = Standard_ShortReal (Ynew);
MyZ = Standard_ShortReal (Znew);
}
void Graphic3d_Vertex::SetXCoord (const Standard_Real Xnew) {
MyX = Standard_ShortReal (Xnew);
}
void Graphic3d_Vertex::SetYCoord (const Standard_Real Ynew) {
MyY = Standard_ShortReal (Ynew);
}
void Graphic3d_Vertex::SetZCoord (const Standard_Real Znew) {
MyZ = Standard_ShortReal (Znew);
}
Standard_Real Graphic3d_Vertex::Distance (const Graphic3d_Vertex& AV1, const Graphic3d_Vertex& AV2) {
return (Sqrt ( (AV1.X () - AV2.X ()) * (AV1.X () - AV2.X ())
+ (AV1.Y () - AV2.Y ()) * (AV1.Y () - AV2.Y ())
+ (AV1.Z () - AV2.Z ()) * (AV1.Z () - AV2.Z ())));
}
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