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-- File: Graphic3d_TextureMap.cdl
-- Created: Mon Jul 28 10:30:00 1997
-- Author: Pierre CHALAMET
-- <pct@sgi93>
---Copyright: Matra Datavision 1997
deferred class TextureMap from Graphic3d
inherits TextureRoot from Graphic3d
---Purpose: This is an abstract class for managing texture applyable on polygons.
uses
TypeOfTexture from Graphic3d,
StructureManager from Graphic3d
is
Initialize(SM : StructureManager from Graphic3d;
Path : CString from Standard;
FileName : CString from Standard;
Type : TypeOfTexture from Graphic3d);
EnableSmooth(me : mutable);
---Level: public
---Purpose:
-- enable texture smoothing
IsSmoothed(me) returns Boolean from Standard;
---Level: public
---Purpose:
-- Returns TRUE if the texture is smoothed.
DisableSmooth(me : mutable);
---Level: public
---Purpose:
-- disable texture smoothing
EnableModulate(me : mutable);
---Level: public
---Purpose:
-- enable texture modulate mode.
-- the image is modulate with the shading of the surface.
DisableModulate(me : mutable);
---Level: public
---Purpose:
-- disable texture modulate mode.
-- the image is directly decal on the surface.
IsModulate(me) returns Boolean from Standard;
---Level: public
---Purpose:
-- Returns TRUE if the texture is modulate.
EnableRepeat(me : mutable);
---Level: public
---Purpose:
-- use this methods if you want to enable
-- texture repetition on your objects.
DisableRepeat(me : mutable);
---Level: public
---Purpose:
-- use this methods if you want to disable
-- texture repetition on your objects.
IsRepeat(me) returns Boolean from Standard;
---Level: public
---Purpose:
-- Returns TRUE if the texture repeat is enable.
end TextureMap from Graphic3d;
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