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// File Graphic3d_Graoup_13.cxx
// Created 16/06/2000 : ATS,SPK,GG : G005: Calculate bounding box coordinates for ARRAY primitives
#include <Graphic3d_Group.jxx>
#include <Graphic3d_Group.pxx>
#include <gp_Pnt.hxx>
void Graphic3d_Group :: AddPrimitiveArray ( const Handle(Graphic3d_ArrayOfPrimitives)& elem,const Standard_Boolean EvalMinMax )
{
if (IsDeleted () ) return;
if( !elem->IsValid() ) return;
if( !MyContainsFacet &&
(elem->Type() != Graphic3d_TOPA_POLYLINES) &&
(elem->Type() != Graphic3d_TOPA_SEGMENTS) &&
(elem->Type() != Graphic3d_TOPA_POINTS) ) {
MyStructure->GroupsWithFacet (+1);
MyContainsFacet = Standard_True;
}
MyIsEmpty = Standard_False;
MyListOfPArray.Append(elem);
// Min-Max Update
if (EvalMinMax) {
Standard_Real x,y,z;
for (int k=1; k<=elem->VertexNumber() ; k++) {
elem->Vertice(k,x,y,z);
if (x < MyBounds.XMin) MyBounds.XMin = Standard_ShortReal(x);
if (y < MyBounds.YMin) MyBounds.YMin = Standard_ShortReal(y);
if (z < MyBounds.ZMin) MyBounds.ZMin = Standard_ShortReal(z);
if (x > MyBounds.XMax) MyBounds.XMax = Standard_ShortReal(x);
if (y > MyBounds.YMax) MyBounds.YMax = Standard_ShortReal(y);
if (z > MyBounds.ZMax) MyBounds.ZMax = Standard_ShortReal(z);
}
}
MyGraphicDriver->PrimitiveArray(MyCGroup, elem->Array());
Update ();
}
void Graphic3d_Group :: RemovePrimitiveArrays () {
// clear primitives array's visualization data in graphics driver and remove
// references to it in driver
if (!IsEmpty() && !MyGraphicDriver.IsNull())
{
for (Graphic3d_ListIteratorOfListOfPArray it (MyListOfPArray);
it.More(); it.Next())
MyGraphicDriver->RemovePrimitiveArray (MyCGroup, it.Value()->Array());
}
// remove references to primitives arrays
MyListOfPArray.Clear();
}
Standard_Integer Graphic3d_Group :: ArrayNumber () const {
return MyListOfPArray.Extent();
}
void Graphic3d_Group :: InitDefinedArray() {
MyListOfPArrayIterator.Initialize(MyListOfPArray);
}
void Graphic3d_Group :: NextDefinedArray() {
MyListOfPArrayIterator.Next();
}
Standard_Boolean Graphic3d_Group :: MoreDefinedArray() {
return MyListOfPArrayIterator.More();
}
Handle(Graphic3d_ArrayOfPrimitives) Graphic3d_Group :: DefinedArray() const {
return MyListOfPArrayIterator.Value();
}
void Graphic3d_Group :: RemovePrimitiveArray ( const Standard_Integer aRank ) {
if( aRank < 1 || aRank > ArrayNumber() ) {
Standard_OutOfRange::Raise(" BAD ARRAY index");
}
Graphic3d_ListIteratorOfListOfPArray it(MyListOfPArray);
for( Standard_Integer i=1 ; it.More() ; it.Next(),i++ ) {
if( aRank == i ) break;
}
// clear primitives array's visualization data in graphics driver and remove
// references to it in driver
if (!IsEmpty() && !MyGraphicDriver.IsNull())
MyGraphicDriver->RemovePrimitiveArray (MyCGroup, it.Value()->Array());
// remove references to primitives array
MyListOfPArray.Remove (it);
}
void Graphic3d_Group :: UserDraw ( const Standard_Address AnObject,
const Standard_Boolean EvalMinMax,
const Standard_Boolean ContainsFacet )
{
if (IsDeleted ()) return;
// SAMTECH contribution 5 July 2007 -- BEGIN
// Without this modification, the group assumes the primitive contains
// no polygons and does not require the Z-buffer for display.
if (!MyContainsFacet && ContainsFacet) {
MyStructure->GroupsWithFacet (+1);
MyContainsFacet = Standard_True;
}
// SAMTECH contribution 5 July 2007 -- END
MyIsEmpty = Standard_False;
Graphic3d_CUserDraw AUserDraw;
AUserDraw.Data = AnObject;
AUserDraw.Bounds = ( EvalMinMax? &MyBounds : NULL );
MyGraphicDriver->UserDraw (MyCGroup, AUserDraw);
Update ();
}
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