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// File Graphic3d_Group_12.cxx (Curve)
// Created Aout 1994
// Author NW,JPB,CAL
//-Copyright MatraDatavision 1994
//-Version
//-Design Declaration des variables specifiques aux groupes
// de primitives
//-Warning Un groupe est defini dans une structure
// Il s'agit de la plus petite entite editable
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Graphic3d_Group.jxx>
#include <Graphic3d_Group.pxx>
//-Methods, in order
void Graphic3d_Group::Bezier (const Graphic3d_Array1OfVertex& ListVertex, const Standard_Boolean EvalMinMax) {
if (IsDeleted ()) return;
MyIsEmpty = Standard_False;
Standard_Integer i, j;
i = ListVertex.Length ();
if (i <= 2)
Graphic3d_GroupDefinitionError::Raise ("Bad number of vertices");
// Min-Max Update
if (EvalMinMax) {
Standard_Real X, Y, Z;
Standard_Integer Lower = ListVertex.Lower ();
Standard_Integer Upper = ListVertex.Upper ();
// Parcours des sommets
for (j=0, i=Lower; i<=Upper; i++, j++) {
ListVertex (i).Coord (X, Y, Z);
if (X < MyBounds.XMin) MyBounds.XMin = Standard_ShortReal (X);
if (Y < MyBounds.YMin) MyBounds.YMin = Standard_ShortReal (Y);
if (Z < MyBounds.ZMin) MyBounds.ZMin = Standard_ShortReal (Z);
if (X > MyBounds.XMax) MyBounds.XMax = Standard_ShortReal (X);
if (Y > MyBounds.YMax) MyBounds.YMax = Standard_ShortReal (Y);
if (Z > MyBounds.ZMax) MyBounds.ZMax = Standard_ShortReal (Z);
}
}
MyGraphicDriver->Bezier (MyCGroup, ListVertex, EvalMinMax);
Update ();
}
void Graphic3d_Group::Bezier (const Graphic3d_Array1OfVertex& ListVertex, const TColStd_Array1OfReal& ListWeight, const Standard_Boolean EvalMinMax) {
if (IsDeleted ()) return;
MyIsEmpty = Standard_False;
Standard_Integer i, j;
i = ListVertex.Length ();
j = ListWeight.Length ();
if ((i <= 2) || (i != j))
Graphic3d_GroupDefinitionError::Raise ("Bad number of vertices");
// Min-Max Update
if (EvalMinMax) {
Standard_Real X, Y, Z;
Standard_Integer Lower = ListVertex.Lower ();
Standard_Integer Upper = ListVertex.Upper ();
// Parcours des sommets
for (j=0, i=Lower; i<=Upper; i++, j++) {
ListVertex (i).Coord (X, Y, Z);
if (X < MyBounds.XMin) MyBounds.XMin = Standard_ShortReal (X);
if (Y < MyBounds.YMin) MyBounds.YMin = Standard_ShortReal (Y);
if (Z < MyBounds.ZMin) MyBounds.ZMin = Standard_ShortReal (Z);
if (X > MyBounds.XMax) MyBounds.XMax = Standard_ShortReal (X);
if (Y > MyBounds.YMax) MyBounds.YMax = Standard_ShortReal (Y);
if (Z > MyBounds.ZMax) MyBounds.ZMax = Standard_ShortReal (Z);
}
}
MyGraphicDriver->Bezier
(MyCGroup, ListVertex, ListWeight, EvalMinMax);
Update ();
}
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