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// File Graphic3d_GraphicDriver_7.cxx
// Created Mardi 28 janvier 1997
// Author CAL
// Modified GG 10/11/99 PRO19603 Change the Redraw method (add redraw area capabillity)
// EUG 07/10/99 G003 Add DegenerateStructure() and
// SetBackFacingModel() methods.
// 02.15.100 : JR : Clutter
//-Copyright MatraDatavision 1997
//-Version
//-Design Declaration des variables specifiques aux Drivers
//-Warning Un driver encapsule les Pex et OpenGl drivers
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Graphic3d_GraphicDriver.jxx>
#include <Aspect_DriverDefinitionError.hxx>
//-Aliases
//-Global data definitions
//-Methods, in order
void Graphic3d_GraphicDriver::ActivateView (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::AntiAliasing (const Graphic3d_CView& , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver::Background (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::GradientBackground( const Graphic3d_CView& ACView,
const Quantity_Color& AColor1, const Quantity_Color& AColor2,
const Aspect_GradientFillMethod AType ){
}
void Graphic3d_GraphicDriver::Blink (const Graphic3d_CStructure& , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver::BoundaryBox (const Graphic3d_CStructure& , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver::HighlightColor (const Graphic3d_CStructure& , const Standard_ShortReal , const Standard_ShortReal , const Standard_ShortReal , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver::NameSetStructure (const Graphic3d_CStructure& ) {
}
void Graphic3d_GraphicDriver::ClipLimit (const Graphic3d_CView& , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver::DeactivateView (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::DepthCueing (const Graphic3d_CView& , const Standard_Boolean ) {
}
Standard_Boolean Graphic3d_GraphicDriver::ProjectRaster (const Graphic3d_CView& , const Standard_ShortReal , const Standard_ShortReal , const Standard_ShortReal , Standard_Integer& , Standard_Integer& ) {
return Standard_False;
}
Standard_Boolean Graphic3d_GraphicDriver::UnProjectRaster (const Graphic3d_CView& , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& ) {
return Standard_False;
}
Standard_Boolean Graphic3d_GraphicDriver::UnProjectRasterWithRay (const Graphic3d_CView& , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& , Standard_ShortReal& ) {
return Standard_False;
}
void Graphic3d_GraphicDriver::RatioWindow (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::Redraw (const Graphic3d_CView& , const Aspect_CLayer2d& , const Aspect_CLayer2d& , const Standard_Integer , const Standard_Integer , const Standard_Integer , const Standard_Integer ) {
}
void Graphic3d_GraphicDriver::RemoveView (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::SetLight (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::SetPlane (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::SetVisualisation (const Graphic3d_CView& ) {
}
void Graphic3d_GraphicDriver::TransformStructure (const Graphic3d_CStructure& ) {
}
void Graphic3d_GraphicDriver :: DegenerateStructure ( const Graphic3d_CStructure& ) {
}
void Graphic3d_GraphicDriver::Transparency (const Graphic3d_CView& , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver::Update (const Graphic3d_CView& , const Aspect_CLayer2d& , const Aspect_CLayer2d& ) {
}
Standard_Boolean Graphic3d_GraphicDriver::View (Graphic3d_CView& ) {
return Standard_True;
}
void Graphic3d_GraphicDriver::ViewMapping (const Graphic3d_CView& , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver::ViewOrientation (const Graphic3d_CView& , const Standard_Boolean ) {
}
void Graphic3d_GraphicDriver :: SetBackFacingModel ( const Graphic3d_CView& ) {
} // end Graphic3d_GraphicDriver :: SetBackFacingModel
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