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// created: 1/07/97 ; PCT : Ajout texture mapping
#include <Graphic3d_CTexture.hxx>
const Handle(Standard_Type)& TYPE(Graphic3d_CTexture)
{
static Handle(Standard_Type) _atype =
new Standard_Type ("Graphic3d_CTexture", sizeof (Graphic3d_CTexture));
return _atype;
}
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