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// created: 1/07/97 ; PCT : texture mapping
#include <Graphic3d_CInitTexture.hxx>
const Handle(Standard_Type)& TYPE(Graphic3d_CInitTexture)
{
static Handle(Standard_Type) _atype =
new Standard_Type ("Graphic3d_CInitTexture", sizeof (Graphic3d_CInitTexture));
return _atype;
}
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