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-- File: Graphic3d_ArrayOfQuadrangles.cdl
-- Created: 04/01/01 : GG : G005 : Draw ARRAY primitives
--
class ArrayOfQuadrangles from Graphic3d inherits ArrayOfPrimitives from Graphic3d
uses
Color from Quantity,
Pnt from gp,
Pnt2d from gp,
Dir from gp
raises
OutOfRange from Standard
is
-- constructor
Create (
maxVertexs: Integer from Standard;
maxEdges: Integer from Standard = 0;
hasVNormals: Boolean from Standard = Standard_False;
hasVColors: Boolean from Standard = Standard_False;
hasTexels: Boolean from Standard = Standard_False;
hasEdgeInfos: Boolean from Standard = Standard_False)
returns mutable ArrayOfQuadrangles from Graphic3d;
---Purpose: Creates an array of quadrangles,
-- a quadrangle can be filled as:
-- 1) creating a set of quadrangles defined with his vertexs.
-- i.e:
-- myArray = Graphic3d_ArrayOfQuadrangles(8)
-- myArray->AddVertex(x1,y1,z1)
-- ....
-- myArray->AddVertex(x8,y8,z8)
-- 3) creating a set of indexed quadrangles defined with his vertex
-- ans edges.
-- i.e:
-- myArray = Graphic3d_ArrayOfQuadrangles(6,8)
-- myArray->AddVertex(x1,y1,z1)
-- ....
-- myArray->AddVertex(x6,y6,z6)
-- myArray->AddEdge(1)
-- myArray->AddEdge(2)
-- myArray->AddEdge(3)
-- myArray->AddEdge(4)
-- myArray->AddEdge(3)
-- myArray->AddEdge(4)
-- myArray->AddEdge(5)
-- myArray->AddEdge(6)
--
-- <maxVertexs> defined the maximun allowed vertex number in the array.
-- <maxEdges> defined the maximun allowed edge number in the array.
-- Warning:
-- When <hasVNormals> is TRUE , you must use one of
-- AddVertex(Point,Normal)
-- or AddVertex(Point,Normal,Color)
-- or AddVertex(Point,Normal,Texel) methods.
-- When <hasVColors> is TRUE , you must use one of
-- AddVertex(Point,Color)
-- or AddVertex(Point,Normal,Color) methods.
-- When <hasTexels> is TRUE , you must use one of
-- AddVertex(Point,Texel)
-- or AddVertex(Point,Normal,Texel) methods.
-- When <hasEdgeInfos> is TRUE , <maxEdges> must be > 0 and
-- you must use the
-- AddEdge(number,visibillity) method.
-- Warning:
-- the user is responsible about the orientation of the quadrangle
-- depending of the order of the created vertex or edges and this
-- orientation must be coherent with the vertex normal optionnaly
-- given at each vertex (See the Orientate() methods).
end;
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