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#include <Graphic2d_VectorialMarker.ixx>
Graphic2d_VectorialMarker::Graphic2d_VectorialMarker (const Handle(Graphic2d_GraphicObject)& aGraphicObject, const Quantity_Length aXPosition, const Quantity_Length aYPosition)
:Graphic2d_Line (aGraphicObject),
myXPosition (Standard_ShortReal (aXPosition)),
myYPosition (Standard_ShortReal (aYPosition)) {
SetFamily(Graphic2d_TOP_MARKER);
}
void Graphic2d_VectorialMarker::SetPosition (const Quantity_Length aXPosition, const Quantity_Length aYPosition) {
myXPosition = Standard_ShortReal (aXPosition);
myYPosition = Standard_ShortReal (aYPosition);
ResetIndex ();
}
Quantity_Length Graphic2d_VectorialMarker::XPosition () const {
Standard_Real X = Standard_Real (myXPosition);
Standard_Real Y = Standard_Real (myYPosition);
if (myGOPtr->IsTransformed ()) {
gp_GTrsf2d aTrsf = myGOPtr->Transform ();
aTrsf.Transforms (X, Y);
}
return Quantity_Length (X);
}
Quantity_Length Graphic2d_VectorialMarker::YPosition () const {
Standard_Real X = Standard_Real (myXPosition);
Standard_Real Y = Standard_Real (myYPosition);
if (myGOPtr->IsTransformed ()) {
gp_GTrsf2d aTrsf = myGOPtr->Transform ();
aTrsf.Transforms (X, Y);
}
return Quantity_Length (Y);
}
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