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#include <GCPnts_QuasiUniformDeflection.ixx>
#include <StdFail_NotDone.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_NotImplemented.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec2d.hxx>
#include <gp_Vec.hxx>
//
// mask the return of a Adaptor2d_Curve2d as a gp_Pnt
//
static gp_Pnt Value(const Adaptor3d_Curve & C,
const Standard_Real Parameter)
{
return C.Value(Parameter) ;
}
static gp_Pnt Value(const Adaptor2d_Curve2d & C,
const Standard_Real Parameter)
{
gp_Pnt aPoint ;
gp_Pnt2d a2dPoint(C.Value(Parameter));
aPoint.SetCoord(a2dPoint.X(),a2dPoint.Y(),0.);
return aPoint ;
}
static void D1(const Adaptor3d_Curve & C,
const Standard_Real Parameter,
gp_Pnt& P,
gp_Vec& V)
{
C.D1(Parameter,P,V);
}
static void D1(const Adaptor2d_Curve2d & C,
const Standard_Real Parameter,
gp_Pnt& P,
gp_Vec& V)
{
gp_Pnt2d a2dPoint;
gp_Vec2d a2dVec;
C.D1(Parameter,a2dPoint,a2dVec);
P.SetCoord(a2dPoint.X(),a2dPoint.Y(),0.);
V.SetCoord(a2dVec.X(),a2dVec.Y(),0.);
}
//=======================================================================
//function : Value
//purpose :
//=======================================================================
gp_Pnt GCPnts_QuasiUniformDeflection::Value
(const Standard_Integer Index) const
{
StdFail_NotDone_Raise_if(!myDone,
"GCPnts_QuasiUniformAbscissa::Parameter()");
return myPoints.Value(Index) ;
}
//=======================================================================
//function : GCPnts_QuasiUniformDeflection
//purpose :
//=======================================================================
GCPnts_QuasiUniformDeflection::GCPnts_QuasiUniformDeflection ()
:myDone(Standard_False),myCont(GeomAbs_C1)
{
}
#include <Geom_BezierCurve.hxx>
#include <Geom_BSplineCurve.hxx>
#define TheCurve Adaptor3d_Curve
#define Handle_TheBezierCurve Handle(Geom_BezierCurve)
#define Handle_TheBSplineCurve Handle(Geom_BSplineCurve)
#include <GCPnts_QuasiUniformDeflection.gxx>
#undef TheCurve
#undef Handle_TheBezierCurve
#undef Handle_TheBSplineCurve
#include <Geom2d_BezierCurve.hxx>
#include <Geom2d_BSplineCurve.hxx>
#define TheCurve Adaptor2d_Curve2d
#define Handle_TheBezierCurve Handle(Geom2d_BezierCurve)
#define Handle_TheBSplineCurve Handle(Geom2d_BSplineCurve)
#include <GCPnts_QuasiUniformDeflection.gxx>
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