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path: root/src/DrawResources/SCAN.tcl
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proc 2dscan {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x1 dy y2-y1 dz z2-z1  x1 x2  y1 y2  z1 z2
	draw id 6 $name
	2dtranslate $name dx dy
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return; }
    dset dx x0-x2 dy y0-y2 dz z0-z2
    2dtranslate $name dx dy
    display $name
}

proc scan {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x1 dy y2-y1 dz z2-z1  x1 x2  y1 y2  z1 z2
	draw id 6 $name
	translate $name dx dy dz
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return; }
    dset dx x0-x2 dy y0-y2 dz z0-z2
    translate $name dx dy dz
    display $name
}

proc scanx {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x1 x1 x2
	draw id 6 $name
	translate $name dx 0 0
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} {display $name; return;}
    dset dx x0-x2 
    translate $name dx 0 0
    display $name
}

proc scany {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dy y2-y1 y1 y2
	draw id 6 $name
	translate $name 0 dy 0
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return;}
    dset dy y0-y2
    translate $name 0 dy 0
    display $name
}

proc scanz {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    erase $name
    draw id 6 $name
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dz z2-z1 z1 z2
	draw id 6 $name
	translate $name 0 0 dz
	draw id 6 $name
    }
    draw id 6 $name
    if {[dval MOUSEbutton] == 1} { display $name; return;}
    dset dz z0-z2
    translate $name 0 0 dz
    display $name
}

proc tscan {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x0 dy y2-y0 dz z2-z0
	eval ttranslate [explode $name e] dx dy dz
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dx x2-x0 dy y2-y0 dz z2-z0
    ttranslate $name dx dy dz
}

proc tscanx {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dx x2-x0
	eval ttranslate [explode $name e] dx 0 0
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dx x2-x0 
    ttranslate $name dx 0 0
}

proc tscany {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dy y2-y0
	eval ttranslate [explode $name e] 0 dy 0
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dy y2-y0
    ttranslate $name 0 dy 0
}

proc tscanz {} {
    dtyp .
    set name [lastrep id x y MOUSEbutton]
    global $name
    lastrep id x1 y1 z1 MOUSEbutton
    dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
    while {[dval MOUSEbutton] == 0} {
	pick id x2 y2 z2 MOUSEbutton nowait
	dset dz z2-z0
	eval ttranslate [explode $name e] 0 0 dz
	repaint
    }
    if {[dval MOUSEbutton] == 3} return;
    dset dz z2-z0
    ttranslate $name 0 0 dz
}