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//
// Updated: GG IMP230300 Add grid color parameters in constructor
// and add new methods SetColors() & Colors()
//
#include <Aspect_Grid.ixx>
Aspect_Grid::Aspect_Grid(
const Quantity_Length anXOrigin,
const Quantity_Length anYOrigin,
const Quantity_PlaneAngle anAngle,
const Quantity_Color& aColor,
const Quantity_Color& aTenthColor)
: myRotationAngle(anAngle),
myXOrigin(anXOrigin),
myYOrigin(anYOrigin),
myColor(aColor),
myTenthColor(aTenthColor),
myIsActive(Standard_False),
myDrawMode(Aspect_GDM_Lines)
{
}
void Aspect_Grid::SetXOrigin(const Quantity_Length anOrigin) {
myXOrigin = anOrigin;
Init();
UpdateDisplay();
}
void Aspect_Grid::SetYOrigin(const Quantity_Length anOrigin) {
myYOrigin = anOrigin;
Init();
UpdateDisplay();
}
void Aspect_Grid::SetRotationAngle(const Quantity_Length anAngle){
myRotationAngle = anAngle;
Init();
UpdateDisplay();
}
void Aspect_Grid::Rotate(const Quantity_PlaneAngle anAngle) {
myRotationAngle += anAngle;
Init();
UpdateDisplay();
}
void Aspect_Grid::Translate(const Quantity_Length aDx,
const Quantity_Length aDy) {
myXOrigin += aDx;
myYOrigin += aDy;
Init();
UpdateDisplay();
}
void Aspect_Grid::SetColors(const Quantity_Color& aColor,
const Quantity_Color& aTenthColor) {
myColor = aColor;
myTenthColor = aTenthColor;
UpdateDisplay();
}
void Aspect_Grid::Colors(Quantity_Color& aColor,
Quantity_Color& aTenthColor) const {
aColor = myColor;
aTenthColor = myTenthColor;
}
void Aspect_Grid::Hit(const Quantity_Length X,
const Quantity_Length Y,
Quantity_Length& gridX,
Quantity_Length& gridY) const {
if (myIsActive) {
Compute(X,Y,gridX,gridY);}
else{
gridX = X;
gridY = Y;
}
}
void Aspect_Grid::Activate () {
myIsActive = Standard_True;
}
void Aspect_Grid::Deactivate () {
myIsActive = Standard_False;
}
Quantity_Length Aspect_Grid::XOrigin() const {
return myXOrigin;
}
Quantity_Length Aspect_Grid::YOrigin() const {
return myYOrigin;
}
Quantity_Length Aspect_Grid::RotationAngle() const {
return myRotationAngle;
}
Standard_Boolean Aspect_Grid::IsActive() const {
return myIsActive;
}
void Aspect_Grid::Display() {}
void Aspect_Grid::Erase () const {}
void Aspect_Grid::UpdateDisplay () {}
Standard_Boolean Aspect_Grid::IsDisplayed() const {
return Standard_False;}
void Aspect_Grid::SetDrawMode(const Aspect_GridDrawMode aDrawMode) {
myDrawMode = aDrawMode;
UpdateDisplay();
}
Aspect_GridDrawMode Aspect_Grid::DrawMode() const {
return myDrawMode;
}
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