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#define IMP080300 //GG Add protection on FindColorMapIndex()
#define IMP060400 //GG Take in account the Hue of the color
// for computing the nearest color index.
#include <Aspect_GenericColorMap.ixx>
#include <Aspect_ColorMapEntry.hxx>
Aspect_GenericColorMap::Aspect_GenericColorMap ():Aspect_ColorMap (Aspect_TOC_Generic) {
Aspect_ColorMapEntry theDefaultEntry;
AddEntry(theDefaultEntry);
}
void Aspect_GenericColorMap::AddEntry (const Aspect_ColorMapEntry& AnEntry) {
Standard_Integer index = AnEntry.Index();
if ( myDataMap.IsBound( index ) ) {
Standard_Integer i = myDataMap( index ) ;
mydata.SetValue( i , AnEntry ) ;
} else {
mydata.Append( AnEntry ) ;
myDataMap.Bind( index , mydata.Length() ) ;
}
}
Standard_Integer Aspect_GenericColorMap::AddEntry (const Quantity_Color &aColor) {
Aspect_ColorMapEntry theEntry ;
Standard_Integer i,maxindex = 0 ;
for( i=1 ; i<=mydata.Length() ; i++ ) {
theEntry = mydata.Value(i) ;
maxindex = Max(maxindex,theEntry.Index()) ;
if( theEntry.Color() == aColor ) return theEntry.Index() ;
}
maxindex++ ;
theEntry.SetValue(maxindex,aColor) ;
mydata.Append( theEntry ) ;
myDataMap.Bind( maxindex , mydata.Length() ) ;
return maxindex ;
}
void Aspect_GenericColorMap::RemoveEntry (const Standard_Integer index) {
mydata.Remove( index ) ;
}
const Aspect_ColorMapEntry& Aspect_GenericColorMap::NearestEntry(
const Quantity_Color& color ) const
{
return( Entry( NearestColorMapIndex( color ) ) ) ;
}
Standard_Integer Aspect_GenericColorMap::NearestColorMapIndex(
const Quantity_Color& color ) const
{
Standard_Real dist ;
struct {
Standard_Real dist ;
Standard_Integer index ;
} nearest;
nearest.dist = 0. ;
nearest.index = 0 ;
#ifdef IMP060400
Standard_Integer ehue,hue = (color.Hue() < 0.) ? -1 :
Standard_Integer(color.Hue())/60;
#endif
Quantity_Color ecolor;
if ( Size() == 0 )
Aspect_BadAccess::Raise ("NearestColorMapIndex() ColorMap is empty.");
for ( Standard_Integer i = 1 ; i <= Size() ; i++ ) {
if ( Entry(i).IsAllocated() ) {
ecolor = Entry(i).Color();
dist = color.SquareDistance( ecolor ) ;
#ifdef IMP060400
ehue = (ecolor.Hue() < 0.) ? -1 : Standard_Integer(ecolor.Hue())/60;
if ( (nearest.index == 0) ||
((dist < nearest.dist) && (hue == ehue)) ) {
#else
if ( nearest.index == 0 || dist < nearest.dist ) {
#endif
nearest.index = i ;
nearest.dist = dist ;
#ifdef IMP060400
if( dist == 0.0 ) break;
#endif
}
}
}
if ( nearest.index == 0 )
Aspect_BadAccess::Raise ("NearestEntryIndex() ColorMap is empty.");
return( nearest.index ) ;
}
const Aspect_ColorMapEntry& Aspect_GenericColorMap::FindEntry(
const Standard_Integer ColorEntryIndex ) const
{
return( Entry( FindColorMapIndex( ColorEntryIndex ) ) ) ;
}
Standard_Integer Aspect_GenericColorMap::FindColorMapIndex(
const Standard_Integer ColorEntryIndex ) const
{
Standard_Integer index = 0;
#ifdef IMP080300
if( myDataMap.IsBound( ColorEntryIndex ) )
index = myDataMap.Find( ColorEntryIndex );
#else
index = myDataMap ( ColorEntryIndex );
#endif
return index;
}
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